Ok, I have fixed those problems but now I stumbled on other problems. If I load the latest version ConfigurationOfNBOpenGL project lastVersion load. When I try to run the demo I get a SubscriptOutOfBounds:2083 exception at NBOpenGLAPIBase>>emitCall: generator:
If I load version 1.0.2 (ConfigurationOfNBOpenGL project version: '1.0.2') load. and try the demo I get 'Error: Frame buffer is incomplete: GL_FRAMEBUFFER_UNSUPPORTED' in NBGLFrameBuffer>>checkStatus By the way, I am on a windows machine. On Sat, Jan 5, 2013 at 9:34 PM, Igor Stasenko <siguc...@gmail.com> wrote: > On 5 January 2013 11:29, Dan Corneanu <dan.corne...@gmail.com> wrote: > > Hello, > > I have loaded the latest NBOpenGL into Pharo 1.4 but when I try > > GLTTRenderingDemo new openInWorld. > > I get a > > SmallInteger(Object)>>doesNotUnderstand: #| > > > > What am I missing/doing wrong? > > > this is an extension method, which looks like i missed when splitting > package.. > it is synonym for #bitOr: > > > Best regards, > > Dan. > > > > P.S. > > There is also a typo in: > > NBMacGLContextDriver >> supportsCurrentPlatform > > "NativeBoostConstants mac32PlaformId" I think it should be > > "NativeBoostConstants mac32PlatformId" > > > yes. > Should fix it :) > > > > > > > On Fri, Apr 6, 2012 at 3:31 PM, Igor Stasenko <siguc...@gmail.com> > wrote: > >> > >> Hi there, > >> > >> for those, who interested, i updated a NBOpenGL configuration. > >> > >> Changes are: > >> > >> - updated GL API to most recent available (taken directly from opengl > >> specs). Now there is about 300 more methods to explore :) > >> - finally dealt with win32 support code and made it working again > >> - fixed the GLX function prefix , which should be 'glX' not 'glx' > >> > >> To load it in 1.4 use: > >> > >> Gofer new > >> squeaksource: 'NBOpenGL'; > >> package: 'ConfigurationOfNBOpenGL'; > >> load. > >> > >> > >> and then > >> > >> (ConfigurationOfNBOpenGL project version: '1.0.2') load > >> > >> I did not tested the update thoroughly.. so i would appreciate if > >> people will try it out and tell how it goes. > >> > >> > >> -- > >> Best regards, > >> Igor Stasenko. > >> > > > > > > -- > Best regards, > Igor Stasenko. > >