How about a browser videogame? Developing videogames in PicoLisp would be great. I think I'll start one tomorrow. El jul 14, 2014 3:21 AM, "Alexander Burger" <a...@software-lab.de> escribió:
> On Mon, Jul 14, 2014 at 12:02:10PM +0200, Alexander Burger wrote: > > with a size of 449 bytes. This is less than the default TCP packet size > > of 1152 bytes, so a headerless protcoll wouldn't save anything here. > > Sorry, forget that! I think there is no default TCP packet size :) > Anyway, we are not talking about huge amounts of data here. > > ♪♫ Alex > -- > UNSUBSCRIBE: mailto:picolisp@software-lab.de?subject=Unsubscribe >