I am currently planing on reworking/cleaning up the interface a bit, I have something like this in mind:
http://pingus.seul.org/~grumbel/tmp/md5/4b734776e15058b89643e33aaf77bcc5-menuredesign.png One problem with this interface is that it will block a part of the level. In some levels that can be handled by adding a bit of water at the bottom, in others that might not be possible. For normal gameplay that isn't an issue, since levels are already designed to not have gameplay near the level border, but when a player wants to dig down so far he of course shouldn't be stopped. My current solution for this would be a way to hide the interface (via little arrows in the corner). Any comments or other suggestions? Some alternative interfaces experiments: http://pingus.seul.org/~grumbel/tmp/md5/d29a63b264637801693faf23bdb22028-menuredesign.png http://pingus.seul.org/~grumbel/tmp/md5/027def00be8c40faa796627b4421dc35-menuredesign.png http://pingus.seul.org/~grumbel/tmp/md5/8868e80a330317ab3c6841f8b88a342e-menuredesign.png http://pingus.seul.org/~grumbel/tmp/md5/48b47dc107dd3bb9bd520f4d96a85262-menuredesign.png -- WWW: http://pingus.seul.org/~grumbel/ Blog: http://grumbel.blogspot.com/ JabberID: xmpp:[EMAIL PROTECTED] ICQ: 59461927 _______________________________________________ Pingus-Devel mailing list Pingus-Devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/pingus-devel