Yes, that change does work. It appears that it doesn't matter if Cocoa is
added before or after  OpenGL.

And yes the 64bit build did work for me - thanks again for publishing it. I
just thought it would be fun to see if I could build it myself on a Mac.

I had lots of problems building SDL 1.2 on Lion, and SDL 1.3 worked first
try. That led me to porting pingus to SDL 1.3 - hmm, that's probably why I
needed to link to Cocoa. So, you probably don't need that change - yet.

Don't get too excited about my port to SDL 1.3, my build doesn't run: I get
a Segmentation fault: 11. The 1.3 changes are quite minor: surface objects
need to call a method to get their alpha/color and the keyboard scan code
stuff changed.

Meanwhile I found a fix for building SDL 1.2, I needed to add another
parameter to ./configure:
--disable-assembly

I'm attempting to rebuild pingus with SDL 1.2, and my current problem is
that scons is not seeing SDL_mixer. I was impressed to see that  scons
generates a "c" program and attempts to build it to test for the presence
of SDL_mixer. So, I'd have to agree that the scones build environment can't
see SDL_mixer - even though I can see it. It's weird that I didn't have
this issue before with SDL 1.3, but I'm sure I'll track it down and sort it
out.

Regards,

Andy.




On Sun, Jan 15, 2012 at 11:26 AM, Josh Dye <josh.jpeng...@gmail.com> wrote:

> I'll let Grumble fix this, but for a temp fix, I think you can edit the
> SConscript file
>
> change line 152: self.conf.env.Append(LINKFLAGS = [ '-framework',
> 'OpenGL' ])
> to self.conf.env.Append(LINKFLAGS = [ '-framework',
> 'OpenGL', '-framework', 'Cocoa'  ])
>
> PS- tell me if this works
> PS2-- doesn't the 64-bit build work for you?
>
>
> On Jan 13, 2012, at 12:44 PM, Andy Milne wrote:
>
> Hi,
>
> I followed the recipe Josh has on the Wiki to build pingus 0.7.6, except
> I'm using OSX 10.7.2. Thanks for the recipe - it really helped.
>
> I'm at the linker stage and I can see that the following line:
>
> g++ -o build/pingus -framework OpenGL build/src/main.o build/libpingus.a
> -L/usr/local/lib -lboost_signals -lpng15 -lSDL -lSDL_image -lSDL_mixer
> -liconv
>
> really should be:
> ++ -o build/pingus -framework Cocoa -framework OpenGL build/src/main.o
> build/libpingus.a -L/usr/local/lib -lboost_signals -lpng15 -lSDL
> -lSDL_image -lSDL_mixer -liconv
>
> Cocoa is required to pick up the missing symbols
> like CFBundleGetMainBundle() etc.. see error at the bottom if you're
> interested.
>
> I'm not used to the tool chain for building pingus, and I figure you might
> be able to quickly point me in the right direction?
>
> Thanks,
>
> Andy.
>
>
>
> g++ -o build/pingus -framework OpenGL build/src/main.o build/libpingus.a
> -L/usr/local/lib -lboost_signals -lpng15 -lSDL -lSDL_image -lSDL_mixer
> -liconv
> Undefined symbols for architecture x86_64:
>   "_CFBundleGetMainBundle", referenced from:
>       PingusMain::init_path_finder()       in libpingus.a(pingus_main.o)
>   "_CFBundleCopyResourcesDirectoryURL", referenced from:
>       PingusMain::init_path_finder()       in libpingus.a(pingus_main.o)
>   "_CFURLGetFileSystemRepresentation", referenced from:
>       PingusMain::init_path_finder()       in libpingus.a(pingus_main.o)
>   "_CFRelease", referenced from:
>       PingusMain::init_path_finder()       in libpingus.a(pingus_main.o)
>       System::get_language()      in libpingus.a(system.o)
>   "_CFLocaleCopyPreferredLanguages", referenced from:
>       System::get_language()      in libpingus.a(system.o)
>   "_CFArrayGetValueAtIndex", referenced from:
>       System::get_language()      in libpingus.a(system.o)
>   "_CFStringCreateWithSubstring", referenced from:
>       System::get_language()      in libpingus.a(system.o)
>   "_CFStringGetCString", referenced from:
>       System::get_language()      in libpingus.a(system.o)
> ld: symbol(s) not found for architecture x86_64
> collect2: ld returned 1 exit status
> scons: *** [build/pingus] Error 1
> scons: building terminated because of errors.
>
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>
>
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