At Wed, 5 Mar 2008 05:33:57 +1100, Trent W. Buck wrote: > Upon further investigation, I find that torus-trooper uses 800x480 is > told to (by -res), and if I tell my window manager to resize the > window. > > The real cause of the problem is that torus-trooper claims to be a > "transient" window (i.e. a popup dialog, not an application window): > > WM_TRANSIENT_FOR(WINDOW): window id # 0x0 > > My window manager makes normal windows full-screen, but gives > transient windows the size they request -- in torus-trooper's case, > this is apparently 640x480 (unless overridden by -res). > > So I think the it's wrong for torus-trooper to claim to be a transient > window. I've retitled the bug accordingly.
Well, torus-trooper does not directly use X, so this must be a bug in libsdl. Do you have the same problem with other games? (For what it's worth, I couldn't reproduce this locally.) _______________________________________________ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel