Hello,

The latest SVN version of gazebo now lets to control the physics update loop.

Use the follow tags:

<physics:ode>
  <updateRate> # </updateRate>
</physics:ode>

The number you set updateRate to follows these rules:

< 0 : Gazebo will attempt to run the simulation in real time
0 : Gazebo will run as fast as it can
> 0: This number will represent the desired physics update frequency.


-nate

On Tue, May 26, 2009 at 6:17 AM, Cestmir Houska <czest...@gmail.com> wrote:
> Hi,
>
> I faced the same problem a while ago and nobody seemed to answer me. What
> did it for me was uncommenting part of the source code in
> server/Simulator.cc - namely in the Simulator::MainLoop() function. I didn't
> look at the current source code though, so take this advice as a mere hint.
>
> Regards,
>
> Cestmir "CZestmyr" Houska
>
> On Tue, May 19, 2009 at 5:57 PM, ximengzhu <ximeng...@gmail.com> wrote:
>
>>
>> Dear all,
>> my question is the one of the title of the thread.
>> For my purpose I need to use the real time equal to the simulation time.
>> This means I need to set at one the multiplier of the real time.
>> Anyone knows how to?
>> Thanks in advance,
>> Ximengzhu
>> --
>> View this message in context:
>> http://www.nabble.com/how-to-set-real-time-equal-to-simulation-time--tp23619214p23619214.html
>> Sent from the playerstage-gazebo mailing list archive at Nabble.com.
>>
>>
>>
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------------------------------------------------------------------------------
OpenSolaris 2009.06 is a cutting edge operating system for enterprises 
looking to deploy the next generation of Solaris that includes the latest 
innovations from Sun and the OpenSource community. Download a copy and 
enjoy capabilities such as Networking, Storage and Virtualization. 
Go to: http://p.sf.net/sfu/opensolaris-get
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