A true heroic failure :) Quoting Shandy Brown <[EMAIL PROTECTED]>:
> If anyone wants to see a horror from 1997, check this Javascript RPG out: > > http://sjbrown.users.geeky.net/game/dungeon.html > > sjbrown > > On Sun, 26 Nov 2006, Kris Schnee wrote: > > > Farai Aschwanden wrote: > > > If I understand this right: You think about creating a RPG with PHP? If > > > this is the point, let me tell you: DONT! ;) I started my RPG project > > > that way (with PHP) and then I switched to Python that is much more > > > easier and more powerful with Pygame. It depends on what you want to > > > build inside your game but I assume that performance will be a issue > > > quite quickly. > > > > I experimented with RPG stuff online, first using JavaScript and then > > Python CGI. JavaScript is usable, but doesn't seem very suitable. Since > > CGI involves running the program once, then basically reloading the page > > and restarting the program, it's a like a time travel movie -- you have > > to set up a complex system of sending notes back to yourself each > > run-through just to track what part of the game you're in. > > > > Here's an example of a random-dungeon RPG done in Python CGI (a > > tongue-in-cheek remake of a game I made long ago in Apple BASIC): > > http://kschnee.xepher.net/cgi-bin/dungeon_warrior.py > > > > It's also possible to do tiled graphics fairly simply using DIV tags > > that give tiles an exact position on the screen. That doesn't allow for > > animation though, unless maybe you use animated GIFs. > > > > I hear Flash is good for the sort of RPG you might be thinking of. I > > played a bit of a game called "DragonFable": > > http://www.dragonfable.com/ > > I don't actually like this game, but it shows that basic RPG mechanics > > and graphics are possible in Flash. > > > > Kris > > > -------------------------------------------------------------------- Come and visit Web Prophets Website at http://www.webprophets.net.au