Hi! Here is the skeleton file to use and the first 2 lines I use a batch file to insert those names. Where the first one is the game to compile and the second variable is the new name for the game and the executable file that will be made.
My batch file just looks at what you placed on the command line for names and attaches them to the setup.py file and then the rest is run at the end of the batch file with the standard setup.py command line parameters preceded by your version of python. I guess there are many ways to change this skeleton for what usage you want it for. commenting out that which you do not need as I have done or add to the list what you need. It is the skeleton that is in the zip file. Bruce The setup.py File: PY_PROG = 'trek10.py' APP_NAME = 'Trek_Game' cfg = { 'name':APP_NAME, 'version':'1.0', 'description':'', 'author':'', 'author_email':'', 'url':'', 'py2exe.target':'', # 'py2exe.icon':'icon.ico', #64x64 'py2exe.binary':APP_NAME, #leave off the .exe, it will be added 'py2app.target':'', 'py2app.icon':'icon.icns', #128x128 'cx_freeze.cmd':'~/src/cx_Freeze-3.0.3/FreezePython', 'cx_freeze.target':'', 'cx_freeze.binary':APP_NAME, } # usage: python setup.py command # # sdist - build a source dist # py2exe - build an exe # py2app - build an app # cx_freeze - build a linux binary (not implemented) # # the goods are placed in the dist dir for you to .zip up or whatever... from distutils.core import setup, Extension try: import py2exe except: pass import sys import glob import os import shutil try: cmd = sys.argv[1] except IndexError: print 'Usage: setup.py py2exe|py2app|cx_freeze' raise SystemExit # utility for adding subdirectories def add_files( dest, generator): for dirpath, dirnames, filenames in generator: for name in 'CVS', '.svn': if name in dirnames: dirnames.remove(name) for name in filenames: if '~' in name: continue suffix = os.path.splitext(name)[1] if suffix in ('.pyc', '.pyo'): continue if name[0] == '.': continue filename = os.path.join(dirpath, name) dest.append(filename) # define what is our data data = [] add_files( data, os.walk('data')) data.extend( glob.glob('*.txt')) # define what is our source src = [] add_files( src, os.walk('lib')) src.extend( glob.glob('*.py')) # build the sdist target if cmd == 'sdist': f = open( "MANIFEST.in", "w") for l in data: f.write("include "+l+"\n") for l in src: f.write("include "+l+"\n") f.close() setup( name=cfg['name'], version=cfg['version'], description=cfg['description'], author=cfg['author'], author_email=cfg['author_email'], url=cfg['url'], ) # build the py2exe target if cmd in ('py2exe',): dist_dir = os.path.join('dist',cfg['py2exe.target']) data_dir = dist_dir src = PY_PROG dest = cfg['py2exe.binary']+'.py' shutil.copy(src,dest) setup( options={'py2exe':{ 'dist_dir':dist_dir, 'dll_excludes':['_dotblas.pyd','_numpy.pyd'] }}, # windows=[{ console=[{ 'script':dest, # 'icon_resources':[(1,cfg['py2exe.icon'])], }], ) # build the py2app target if cmd == 'py2app': dist_dir = os.path.join('dist',cfg['py2app.target']+'.app') data_dir = os.path.join(dist_dir,'Contents','Resources') from setuptools import setup src = PY_PROG dest = cfg['py2app.target']+'.py' shutil.copy(src,dest) APP = [dest] DATA_FILES = [] OPTIONS = {'argv_emulation': True, 'iconfile':cfg['py2app.icon']} setup( app=APP, data_files=DATA_FILES, options={'py2app': OPTIONS}, setup_requires=['py2app'], ) # make the cx_freeze target if cmd == 'cx_freeze': dist_dir = os.path.join('dist',cfg['cx_freeze.target']) data_dir = dist_dir os.system('%s --install-dir %s --target-name %s %s' % (cfg['cx_freeze.cmd'], cfg['cx_freeze.binary'], dist_dir, PY_PROG)) # recursively make a bunch of folders def make_dirs(dname_): parts = list(os.path.split(dname_)) dname = None while len(parts): if dname == None: dname = parts.pop(0) else: dname = os.path.join(dname,parts.pop(0)) if not os.path.isdir(dname): os.mkdir(dname) # copy data into the binaries if cmd in ('py2exe','cx_freeze','py2app'): dest = data_dir for fname in data: dname = os.path.join(dest,os.path.dirname(fname)) make_dirs(dname) if not os.path.isdir(fname): shutil.copy(fname,dname) ----- Original Message ----- From: "René Dudfield" <[EMAIL PROTECTED]> To: <pygame-users@seul.org> Sent: Monday, January 21, 2008 8:49 PM Subject: Re: [pygame] py2exe problems There is a way to tell py2exe to ignore modules. Try using that. Also have a look in the skellington frame work for its py2exe stuff: http://media.pyweek.org/static/skellington-11.zip cu, On Jan 22, 2008 12:43 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > Hi, > > I've got a great new program, which I want to make available to people > without python. I'm compiling with py2exe. It's an OpenGL program, but > py2exe says it can't find OpenGL.GL or OpenGL.GLU, the two modules I'm > using. (In addition, pygame.movieext is missing, though I'm not using > that). How can I get the OpenGL modules? The program runs fine, so I'm not > missing OpenGL. I installed OpenGL using easy_install. > > Thanks, > Ian >