event.wait() will, well, _wait_ for single events while blocking.


On Thu, Jul 31, 2008 at 6:31 PM, Noah Kantrowitz <[EMAIL PROTECTED]>wrote:

> techtonik wrote:
>
>> Hello,
>>
>> I do not know why this question is not present in FAQ yet, but - why
>> pygame always eats 100% of CPU time?
>>
>> The following example shows 100% load even with empty event queue when
>> pygame.event.get() is blocking.
>>
>
> That would be because event.get() doesn't block. If you want to control
> your framerate (and therefore CPU usage) use pygame.time.Clock.
>
> --Noah
>
>

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