Personally I would love if there were an option to use hardware acceleration (OpenGL) instead of software rendering. I know there exists an option for that, but it doesn't work that well (requires fullscreen).
On Fri, Aug 1, 2008 at 2:56 AM, Brian Fisher <[EMAIL PROTECTED]> wrote: > Pygame using more CPU resources could be completely expected because it uses > software rendering while Pyglet/rabbyt would be using openGL (i.e. hardware) >