hi, thanks for the report.
If you could make a small test case that crashes, or just post the function body that crashes that'd be a big help in tracking down the problem. cu. On Fri, Aug 15, 2008 at 1:21 AM, sy12 <[EMAIL PROTECTED]> wrote: > Hello, > > Here are the changes that I have noticed on Windows XP when porting my > game from Python 2.4 / pygame 1.7.1 to Python 2.5 / pygame 1.8.1 > (actually after moving back to Python 2.5 / pygame 1.7.1 the changes > have disappeared, so they are probably linked to pygame 1.8.1). > > 1. The F10 keypress event now reaches the window, and activates the > window menu (maximize, move, close, ...), so the F10 key is not usable > anymore. > > 2. The game crashes after a display feature is activated (I haven't > located the exact line that causes the crash, but it's a function that > uses draw_line, display.flip, draw_rect, blit ; I can locate the line > but I would have to reinstall 1.8.1 ; in the worst case I will check > if the next version fixes this problem, since there are already > reports about the blit function). > > Additionally, I have noticed that the pygame.mixer.find_channel() > function still can return a reserved channel (I don't have a simple > enough program to guarantee this; at least the Sound.play() method > seemed to avoid the reserved channels). > > Hope it helps. >