On Mon, Nov 3, 2008 at 11:02 AM, "Jørgen P. Tjernø" <[EMAIL PROTECTED]>wrote:
> Is there no alpha-blending for Surface.fill? The blendmodes are poorly > documented, but AFAICT from the source, the blend modes only do > channel-channel operations (dst_r = ra+rb, dst_g = ga+gb, etc) - nothing to > do alpha blending? > > If not, are there plans to add new modes to fill? :) > > -- > Kindest regards, Jørgen P. Tjernø > pygame 1.8.1release has a bug relating to fill, maybe fixed in svn. Look at this thread for details: http://thread.gmane.org/gmane.comp.python.pygame/15808/focus=15869 -- claxo