On Mon, Nov 3, 2008 at 11:02 AM, "Jørgen P. Tjernø" <[EMAIL PROTECTED]>wrote:

> Is there no alpha-blending for Surface.fill? The blendmodes are poorly
> documented, but AFAICT from the source, the blend modes only do
> channel-channel operations (dst_r = ra+rb, dst_g = ga+gb, etc) - nothing to
> do alpha blending?
>
> If not, are there plans to add new modes to fill? :)
>
> --
> Kindest regards, Jørgen P. Tjernø
>
pygame 1.8.1release has a bug relating to fill, maybe fixed in svn. Look at
this thread for details:

http://thread.gmane.org/gmane.comp.python.pygame/15808/focus=15869

--
claxo

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