Noah Kantrowitz wrote:
If you want to look up information about this, the general term is "actor-based" programming. Existing libraries (neither of which ever seemed that great) include PARLEY and Dramatis. Stackless tasklets are also a very nice way to handle this.


Thank you! I knew there would be a term for it. :)
Those libraries seem interesting - especially Dramatis. But neither of them seem as well suited for games as mine as I have lots of game-specific things like collision detection going on.
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