Noah Kantrowitz wrote:
If you want to look up information about this, the general term is
"actor-based" programming. Existing libraries (neither of which ever
seemed that great) include PARLEY and Dramatis. Stackless tasklets are
also a very nice way to handle this.
Thank you! I knew there would be a term for it. :)
Those libraries seem interesting - especially Dramatis. But neither of
them seem as well suited for games as mine as I have lots of
game-specific things like collision detection going on.
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