On Sat, 10 Jan 2009 11:47:23 -0800, "Ian Mallett" <geometr...@gmail.com> wrote: > My networking library on pygame.org has a working chat example. It works > both on localhost and over the internet, but the latter requires a > server-side Python processing--the example of which is currently down. It > should work on localhost "right out of the box" though. > Ian
Do you mean that it requires a server other than those of the players, or that one computer must run a dedicated server program, or what?