I used this AStar in some of my games, and it works very well: http://www.pygame.org/projects/9/195/
On Sun, 25 Jan 2009 19:16:38 -0800 (PST) Yanom Mobis <ya...@rocketmail.com> wrote: > 1) How is pathfinding done? > 2) How do you prevent a moving sprite from being caught in a v-shaped rut > made of obstacles? Like this: > __ > A -> # | B > __| > > > Where A and B are the points the sprite needs to travel, > # is the sprite, > -> is the direction the sprite is moving, and > _ and | are obstacles? > > > -- evil monkey <there-is...@evil-monkey-in-my-closet.com>