so is A* the easiest to use? --- On Mon, 1/26/09, Joe Strout <[email protected]> wrote:
From: Joe Strout <[email protected]> Subject: Re: [pygame] Pathfinding To: [email protected] Date: Monday, January 26, 2009, 8:14 PM Yanom Mobis wrote: > Complex distance evaluation isn't necessary, but the sprite never getting > stuck is. The sprite will never get stuck with any of the algorithms we have discussed. And you're right, you don't need a complex distance evaluation for A* -- a simple one will do. (Though the better your heuristic is, the more efficiently A* will work.) Best, - Joe
