hi, here is the mac osx scrap module someone made: http://article.gmane.org/gmane.comp.lib.sdl/35258
There's another message in that thread with a main.c file too. Note, the API is different from the original scrap, and the pygame scrap... but it should be usable. Also the python version should be a good guide too. Note the scrap bmp code with pyobjc crashed osx... so be careful with that. cu, On Mon, Jan 26, 2009 at 4:13 PM, René Dudfield <[email protected]> wrote: > Awesome! > > For scrap, I've book marked a Mac OSX implementation written in objc > somewhere. Once I find it I'll post a link, so we can get the scrap > working nicely on OSX. > > cu. > > On Sun, Jan 25, 2009 at 6:35 PM, Brian Fisher <[email protected]> > wrote: >> Pygame 1.9.x no longer requires pyobjc on mac osX to build or install. >> People can get pre-release prebuilt installers for the new >> pyobjc-not-needing-pygame for 2.4 through 2.6 at the automated build page: >> http://thorbrian.com/pygame/builds.php >> >> If people could test with it (in particular using it with py2app) I'd >> appreciate it >> >> the builds don't have pyportmidi or scrap module support in them yet though. >> >> >
