Peter Gebauer wrote: > How is collision testing done? 200 sprites tested against 200 sprites > is a big difference from just testing 2-3 sprites against 200, in particular > if you do the iteration in Python. > > At the moment only the player char is checked for collisions so its 1:200.
http://github.com/dmateos/paperworld/tree/master is the source if anyone cares enough to take a look. -- Daniel Mateos http://daniel.mateos.cc