Oh I should add I've been assuming you're using Linux, are you using Windows 7 Embedded or Windows CE or something?
On Wed, Aug 19, 2009 at 9:25 PM, Luke Paireepinart <rabidpoob...@gmail.com>wrote: > Pierre,no, it shouldn't be hard. If you figure out where the USB device > is mounted (it'll be in /dev/usb1 or /deb/kb1 or some such, use lsusb to > figure out) you can read the raw data in in Python, it's very easy. You > just open it as a regular file and read() your data and add them to Pygame's > event queue. You'd just do this every frame before processing events. I'm > not sure if Pygame is eating the keyboard input, though, so you might not be > able to get access to it while Pygame is running. I only do Windows > development so that is why I am being vague, I don't know the exact way to > solve this. I assume you have already tested a regular keyboard and using > the numeric keypad and that works on the ARM platform, right? It's just > this specific device that's not working? > > > On Wed, Aug 19, 2009 at 8:36 PM, pierrelafran...@sympatico.ca < > pierrelafran...@sympatico.ca> wrote: > >> Luke Paireepinart wrote: >> > They're on the list, if they get a chance to reply they will. I'm not >> > sure if it's a Pygame error or SDL or what. Do you know what device >> > your keyboard is mounting to? Try using lsusb on your dev platform and >> > again on your ARM platform, and see if they're mounting to different >> > locations. Then you might be able to force it to mount to the same >> > location on the ARM platform as it does on your dev platform, and then >> > perhaps the event parsing will be correct. You should not be getting >> > identical events for different keypresses though. >> > >> > On Wed, Aug 19, 2009 at 7:46 PM, pierrelafran...@sympatico.ca >> > <mailto:pierrelafran...@sympatico.ca> <pierrelafran...@sympatico.ca >> > <mailto:pierrelafran...@sympatico.ca>> wrote: >> > >> > Luke Paireepinart wrote: >> > > Sorry, no idea. You could perhaps dig into the event processing >> > part of >> > > Pygame but the hardware interface may be on the C/SDL side rather >> than >> > > Python. I'm sure Rene or Lenard or someone more knowledgeable can >> > help. >> > > >> > > On Wed, Aug 19, 2009 at 4:34 PM, pierrelafran...@sympatico.ca >> > <mailto:pierrelafran...@sympatico.ca> >> > > <mailto:pierrelafran...@sympatico.ca >> > <mailto:pierrelafran...@sympatico.ca>> < >> pierrelafran...@sympatico.ca >> > <mailto:pierrelafran...@sympatico.ca> >> > > <mailto:pierrelafran...@sympatico.ca >> > <mailto:pierrelafran...@sympatico.ca>>> wrote: >> > > >> > > Luke Paireepinart wrote: >> > > > If it's working in a text editor then Linux has the drivers >> > working on >> > > > your embedded platform. I would first try just printing out >> > every >> > > event: >> > > > >> > > > while 1: >> > > > for event in pygame.event.get(): >> > > > print event >> > > > >> > > > If pygame is not getting the event then you probably will >> > need to look >> > > > into mapping the device (from /dev/kb1 or whatever) so >> > Pygame reads it >> > > > for event input. >> > > > >> > > > On Wed, Aug 19, 2009 at 3:36 PM, >> > pierrelafran...@sympatico.ca <mailto:pierrelafran...@sympatico.ca> >> > > <mailto:pierrelafran...@sympatico.ca >> > <mailto:pierrelafran...@sympatico.ca>> >> > > > <mailto:pierrelafran...@sympatico.ca >> > <mailto:pierrelafran...@sympatico.ca> >> > > <mailto:pierrelafran...@sympatico.ca >> > <mailto:pierrelafran...@sympatico.ca>>> >> > <pierrelafran...@sympatico.ca <mailto:pierrelafran...@sympatico.ca> >> > > <mailto:pierrelafran...@sympatico.ca >> > <mailto:pierrelafran...@sympatico.ca>> >> > > > <mailto:pierrelafran...@sympatico.ca >> > <mailto:pierrelafran...@sympatico.ca> >> > > <mailto:pierrelafran...@sympatico.ca >> > <mailto:pierrelafran...@sympatico.ca>>>> wrote: >> > > > >> > > > Hi >> > > > I have a question on keyboard, about an issue we have. >> > > > >> > > > We develop a pygame application on a desktop, using >> Ubuntu >> > > 7.10. But >> > > > target is an embedded ARM board, runing a custom made >> linux >> > > distro, base >> > > > on Debian (kernel 2.4). So far, we managed to make >> > > application works on >> > > > both platforms. >> > > > >> > > > But now we're trying final setup, using a Logitech >> wireless >> > > numeric >> > > > keyboard (pruduct number : 920-000217). >> > > > >> > > >> > >> http://www.logitech.com/index.cfm/keyboards/keyboard/devices/3075&cl=ca,en >> > < >> http://www.logitech.com/index.cfm/keyboards/keyboard/devices/3075&cl=ca,en >> > >> > > >> > < >> http://www.logitech.com/index.cfm/keyboards/keyboard/devices/3075&cl=ca,en >> > < >> http://www.logitech.com/index.cfm/keyboards/keyboard/devices/3075&cl=ca,en >> >> >> > > > >> > > >> > < >> http://www.logitech.com/index.cfm/keyboards/keyboard/devices/3075&cl=ca,en >> > < >> http://www.logitech.com/index.cfm/keyboards/keyboard/devices/3075&cl=ca,en >> > >> > > >> > < >> http://www.logitech.com/index.cfm/keyboards/keyboard/devices/3075&cl=ca,en >> > < >> http://www.logitech.com/index.cfm/keyboards/keyboard/devices/3075&cl=ca,en >> >>> >> > > > >> > > > The Pygame application works this wireless keyboard on >> > Ubuntu >> > > 7.10. >> > > > The Pygame application doesn't work with this wireless >> > keyboard on >> > > > embedded ARM platform. >> > > > >> > > > But, keyboard works fine on embedded ARM platform, in a >> text >> > > editor, or >> > > > at command line. So the custom Linux distro detect the >> USB >> > > dongle and >> > > > keyboard works fine. But only Pygame application on >> > embedded ARM >> > > > doesn't work with this keyboard. >> > > > >> > > > Do you have any suggestion to help me debug this problem >> ? >> > > > Thanks >> > > > >> > > > >> > > > Pierre >> > > > >> > > > >> > > >> > > Hi >> > > This is event received on Pygame apps, runing on our embedded >> ARM >> > > plateform, when pressing key 1 to 9 on the wireless keyboard : >> > > <Event(2-KeyDown {'key': 300, 'unicode': u'', 'mod': 0})> >> > > <Event(3-KeyUp {'key': 300, 'mod': 0})> >> > > <Event(2-KeyDown {'key': 300, 'unicode': u'', 'mod': 0})> >> > > <Event(3-KeyUp {'key': 300, 'mod': 0})> >> > > <Event(2-KeyDown {'key': 300, 'unicode': u'', 'mod': 0})> >> > > <Event(3-KeyUp {'key': 300, 'mod': 0})> >> > > <Event(2-KeyDown {'key': 300, 'unicode': u'', 'mod': 0})> >> > > <Event(3-KeyUp {'key': 300, 'mod': 0})> >> > > <Event(2-KeyDown {'key': 300, 'unicode': u'', 'mod': 0})> >> > > <Event(3-KeyUp {'key': 300, 'mod': 0})> >> > > <Event(2-KeyDown {'key': 300, 'unicode': u'', 'mod': 0})> >> > > <Event(3-KeyUp {'key': 300, 'mod': 0})> >> > > <Event(2-KeyDown {'key': 300, 'unicode': u'', 'mod': 0})> >> > > <Event(3-KeyUp {'key': 300, 'mod': 0})> >> > > <Event(2-KeyDown {'key': 300, 'unicode': u'', 'mod': 0})> >> > > <Event(3-KeyUp {'key': 300, 'mod': 0})> >> > > <Event(2-KeyDown {'key': 300, 'unicode': u'', 'mod': 0})> >> > > <Event(3-KeyUp {'key': 300, 'mod': 0})> >> > > >> > > Any idea on whats happening ? >> > > Thanks >> > > >> > > Pierre >> > > >> > > >> > >> > Hi >> > Thanks for your support. >> > How can I get in touch with these guys ? >> > Thanks >> > >> > Pierre >> > >> > >> Lets say I want to write my own code to get keyboad event. >> Is this something I need to be expert to do that (wich I'm not) ? >> What language would you use to do that ? >> I will look onto usb dev, but I need options. This wireless keyboard is >> critical for our project. >> >> Thanks for your support >> >> Pierre >> > >