Hey, I'm in need of some fast drawing functions that can correctly paint brush strokes... eg. if I draw a series of points 1px apart,with alpha, is it going to look like a bunch of overlapping circles, or is it going to look like a thick line of the correct alpha value?
Also, these are implemented in pure Python? How fast are they? do they do a lot of work in Python or is most of it done in existing SDL code or something? And how can I test this out? Do I just install Pygame Reloaded and then add this to my project folder and import it? Thanks, -Luke On Thu, Jun 17, 2010 at 3:54 PM, Lorenz Quack <d...@amberfisharts.com> wrote: > Hey, > > I have to agree with the other comments. it's really looking good so far! > > On 06/17/2010 06:05 PM, jug wrote: >> >> Hello, >> >> I'd like to give you a short status report of the pygamedraw gsoc project. >> I've implemented the main class structure and basic drawing methods, so >> its already usable: >> > [...] >> >> If you have any ideas for further Pen classes please tell me. > > [...] >> Regards, >> Julian >> > > I just thought that it *might* be useful to have an attribute "style" or > something like that > which can be set to "SOLID", "DOTTED" or "DASHED" in analogy to the css > attribute border-style [1]. > I don't think this is a top priority item but might be nice to have. > > keep up the good work > > //Lorenz > > [1] http://www.tizag.com/cssT/border.php > >