Hey can't test right now but search the list archives, there is a way to 
specify which monitor the surface is on. IIRC it's not very hard to do. Let us 
know of you can't find it or if you figure it out, I'd be interested to know 
what you do. It's pretty easy to do with pyglet.

Sent from my iPhone

On Aug 15, 2010, at 11:11 PM, Scott Sumner <scottinthebo...@gmail.com> wrote:

> Hello all,
> 
> I'm trying to run my pygame application on my laptop's VGA output so I have 
> an "operator view" on the laptop screen and a "public view" on the external 
> screen.  They are using two different processes and communicating via TCP so 
> that's not an issue.  The only problem I'm having is that as soon as I drag 
> the pygame window onto the second monitor it stops refreshing.  Through some 
> experimentation it seems that if ANY portion of the pygame window is on the 
> other monitor it stops refreshing.  Has anyone encountered this before?  Any 
> thoughts on how to address it?  I've told Pygame to use the hardware 
> accelerated surfaces and double buffering but no combination seems to help.
> 
> Thanks,
> Scott
> 

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