... and replying on the pygame-users mailing list. On Fri, Mar 2, 2018 at 9:13 AM, illume <ren...@gmail.com> wrote:
> Hi Sean, > > No one is, as far as I'm aware. > There used to be one, but homebrew removed all python packages I think. > You can probably find the previous maintainers with some searching. > > Happy to help you out if you need it. > > The mac homebrew compile instructions are here: > https://www.pygame.org/wiki/MacCompile#Installing%20from% > 20source%20with%20homebrew > > > Note, we currently recommend people use this to install stuff. > python3 -m pip -U install pygame --user > > With a whole bunch of platform specific notes at: > https://www.pygame.org/wiki/GettingStarted > > That doesn't install into the system folder, but into a user folder. > It's unfortunate that pip still destroys stuff by default. > > > ps. it looks like you need to sign up to the mailing list at: > https://www.pygame.org/wiki/info#Mailing%20List > Seems your post is just on the google mirror of the mailing list. > Sorry for the confusion. > > > > On Sunday, February 18, 2018 at 4:07:59 AM UTC+1, SeanSF wrote: >> >> Hey all, so it appears that installing pygame on the newer OSX versions >> is extremely problematic. On a friend's computer I tried pip and >> easy_install, and both ran into conflicts with the system python and >> root/nonroot install paths. >> >> Rather than get into the specific problem here, can I ask the simple >> question -- is anybody working on or actively maintaining a an OSX homebrew >> tap for pygame? If not, I might jump into the fray and give it a shot. >> >> This way we can get back to just 'brew install python-pygame' and you're >> done. >> >> -- >> A musician must make music, an artist must paint, a poet must write, if >> he is to be ultimately at peace with himself. >> - Abraham Maslow >> >