In that example, the midi events are converted to Pygame events and posted to the Pygame event queue here: https://github.com/pygame/pygame/blob/main/examples/midi.py#L74
On Mon, Jul 26, 2021, 04:02 Folkert van Heusden <m...@vanheusden.com> wrote: > Hi, > > If I look at https://github.com/pygame/pygame/blob/main/examples/midi.py > I see the following: > > if e.type in [pygame.midi.MIDIIN]: > > I tried that in a tiny test program, but that never gets triggered. > pygame.event.get() *does *work, so something is received. > > My test-code is: > > #! /usr/bin/python3 > > import pygame > import pygame.midi > import time > > pygame.init() > pygame.midi.init() > midi_in = pygame.midi.Input(pygame.midi.get_default_input_id()) > > pygame.fastevent.init() > > while True: > for event in pygame.fastevent.get(): > if event.type == pygame.QUIT: > sys.exit(0) > > if event.type in [pygame.midi.MIDIIN]: > print(event) > > time.sleep(0.001) > > pygame.quit() > > > I would like to receive it as an event, as that way I can do get() with a > timeout instead of get() & sleep(); the timeout variant would reduce the > latency that is introduced by the sleep. > > > regards >