You can match transformations with different rotation orders, because internally the rotation order is irrelevant, it is only used when calculating the input and the output ( given it is rotation ). Internally the 4x4 matrix is just a bunch of vectors, that dont know anything about rotation orders and how many times they spun around. So I am not sure if the classic way will get you what you are looking for.
t <nojun...@gmail.com> hat am 21. März 2011 um 03:04 geschrieben: > OK! Due to further research, it seems that matching rotations of > different rotation orders is a mathmatical imposibility; > http://en.wikipedia.org/wiki/Rotation_(mathematics) > So, the question now is; > > What would be the scripted plugin code to do 'relative' additive > rotations on one transform from the rotation values of nodes in a > hierarchy? > > I'd like to use this class that supports rotations past 360 degrees > using "MTransformationMatrix::rotateBy" > http://download.autodesk.com/us/maya/2010help/api/class_m_transformation_matrix.html > > Thanks! > > -- > http://groups.google.com/group/python_inside_maya -- http://groups.google.com/group/python_inside_maya