// assuming you've selected a face sel = cmds.ls(sl=True) cmds.hyperShade( shaderNetworksSelectMaterialNodes=True ) print "%s -> %s" % (sel[0], cmds.ls(sl=True)[0]) cmds.select(sel, replace=True)
On May 27, 2:23 pm, MaloW <[email protected]> wrote: > Hi, I'm working on creating an .obj-exporter as a part of a school > project using MEL, Python and PyMEL. I've got it working great, but > right now it can't export several materials for 1 object. My teacher > wasn't quite sure how to do this either but told me that I could ask > here. > How can I from a face, and not from the object, find out which > material is connected to it, so that I can export the materials per- > face and not per-object? I've tried looking at the documentation of > PyMEL as well as using dir() inside maya on a face, but I found > nothing that I thought could be of use. > Any help is appreciated, thanks. -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
