Anyone know of any open-source Maya tools that are good examples of OOP? Nothing as complex as Pymel, but just a good example of architecture and workflow of mid-complex tools and apps.
The issue I have is that when I would need to make a 'class' or object, I usually have already made a specific dag node that carries that information. Also, most of our code is just worker functions. We can wrap a dagnode in a class to make laike a 'character' class (from our 'character' node), but if I look at all classes in our codebase, theyre mainly pyqt windows. -- CE -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To post to this group, send email to python_inside_maya@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.