Can you just store a reference to an edl in the fbx?
On Feb 13, 2013 6:11 PM, "damon shelton" <damondshel...@gmail.com> wrote:

> Have you tried using edls? maya's camera sequencer will read them. Not
> sure if the data will come across in fbx
>
> On Tue, Feb 12, 2013 at 5:40 PM, Christopher Evans 
> <chris.ev...@gmail.com>wrote:
>
>> Is there any way to store camera sequencer data in FBX? Move it from Mobu
>> to Maya and back?
>>
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