yeah, that's pretty much what I thought, just checking before I ditch the
idea, if I'm going to be checking the hashID against the node Type in-order
to extract a matching key from the dict then I may as well just revert to
the system I had. Not that big a hit to re-instantiate the node if
somebodies renamed it, the cache just updates itself.

As for things, yeah, bloody busy at the moment, Red9 is getting a lot of
interest and we're already booked solid till well into December doing
facial systems for a TV commercial, that and talking to a lot of games and
pre-viz companies about pipelines. How about yourself Dave, been a long
time!

Mark

On 31 October 2014 11:51, David Moulder <da...@thirstydevil.co.uk> wrote:

> Hi Mark,
>
> Hows things?
>
> I think the MObjectHandle is returning the its MObject.__hash__() and as 2
> MObjectHandles can point to the same MObject you'll get the same uuid.
>
> -Dave
>
> On Fri, Oct 31, 2014 at 11:07 AM, Mark Jackson <mark...@gmail.com> wrote:
>
>> Hi all,
>>
>> I'm revisiting the Red9_Meta caching setup and am looking at the
>> possibility of using the MObjectHandles hashID as a key in the MetaCache
>> that I build up, currently I store the key as the dag path which is
>> obviously not optimal. The cache saves any object being instantiated twice
>> by the factory class and speeds things up considerably.
>>
>> However, reading through the docs it seems that the hashID isn't actually
>> unique, from the api docs:
>>
>> *"The returned hash code is not unique: several internal Maya objects may
>> return the same code. However different MObjectHandles whose MObjects refer
>> to the same internal Maya object will return the same hash code."*
>>
>> Can anybody shed any light on this, am I barking up the wrong tree here?
>>
>> cheers
>>
>> Mark
>>
>> -------------------------------------
>> Mark Jackson
>> CEO / Technical Director
>> red9consultancy.com
>>
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-- 
-------------------------------------
Mark Jackson
CEO / Technical Director
red9consultancy.com

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