So it turns out that the problem is making a bunch of changes in Maya that 
aren't saved. That must put Maya into a weird state that makes opening up a 
file or creating a new file take a very long time.
My solution was to just save a temp file, which takes just a couple of 
seconds, and then create a new file, which then happens almost 
instantaneously.


On Sunday, November 18, 2018 at 1:29:31 AM UTC-8, Alec Fredericks wrote:
>
>
> Hey there,
> I have a batch script that's running through some raw mocap data and 
> converting it down to different rigs.
> When I modify the file in Maya -- bake things down, delete bits of rig, 
> etc -- opening up another file or creating a new file takes an inordinate 
> amount of time.
>
> I'm wondering if it's because Maya hasn't resolved all of the reference 
> edits and I haven't saved the file before moving on to the new file.
> I'm going to test that theory, but I'm wondering if anyone has experienced 
> this funkiness before and, if so, if you found a remedy.
> Thanks,
> Alec
>

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