Howdy, I created this auto-riggerfor my students that has features that I find vanilla maya lacks and published it on github as open-source. It is easy to install, it is just one py file that can be started via the plug-in manager. I thought it may be interesting to some of you, so here you go: https://github.com/janberger/aniMeta
Here are some features: - Biped template ( Unity and Unreal compatible ) - HumanIK inegration - Skinning IO - Very nice Smooth Weights Tool ; ) - Picker UI - Rig, Pose, Animation IO - Transform tools ( mirroring, matching et al ) Overall the rigging features may seem limited for the Biped, because they are ; ) but keep in mind it is for students, especially game design students. For more advanced stuff. there is a procedural build system for a data-cantric workflow integrated, but I guess I need to write some documentation before anybody but me can use it. Please let me know if you have any questions! Jan Berger -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/be5f17f9-1806-48a5-96dc-7569e7a41859n%40googlegroups.com.