This helped greatly! Thank you so very much!!

I do have one last question, do you know of a way to make the the changes 
of the dropdown menus only run off of a press of a button? (as in i have a 
'create' button next to each dropdown menu). As in if i change the option 
to 'sphere' it doesnt change it when i press the option, it changes if i 
press the create button? 

It is alright if there is not an option like this, I am very greatful for 
you helping me ♥

On Tuesday, December 20, 2022 at 5:51:01 PM UTC-7 justin...@gmail.com wrote:

> On Wed, Dec 21, 2022 at 1:42 PM Kat Patterson <katier...@gmail.com> wrote:
>
>> Okay so that did help, but now I am back to how do I add it to each 
>> individual command (i posted my code, it is a menu that creates an object, 
>> and another option to duplicate that object said amount of times) and how 
>> do I add the button into the mix to make said dropdown options run
>>
>
> Well like the document that I had included says, when you use optionMenu, 
> it no longer respects the command attached to each menuItem. You would 
> control it all through the single callback that fires when the option 
> changes. You can either use an if/else like this:
>
> def printNewMenuItem(item):
>     if item == "Sphere":
>         printSphere()
>     elif item == "Cube":
>         printCube()
> def printSphere():
>     print("It's a sphere!")
> def printCube():
>     print("It's a cube!")
>
> Or you can define it in a map to make it easier:
>
> menuCallbacks = {
>     "Sphere": printSphere,
>     "Cube": printCube,
> }
> def printNewMenuItem(item):
>     cbk = menuCallbacks.get(item)
>     if cbk:
>         cbk()
>     else:
>         print("Oops. I didnt define a callback for {}".format(item))
>
>  
>
>>
>> On Tuesday, December 20, 2022 at 5:25:09 PM UTC-7 justin...@gmail.com 
>> wrote:
>>
>>> On Wed, Dec 21, 2022 at 1:19 PM Kat Patterson <katier...@gmail.com> 
>>> wrote:
>>>
>>>> def printNewMenuItem( item ):
>>>>     print item
>>>>
>>>> This code alone ALWAYS produces a invalid syntax on my end, so I am 
>>>> unable to check if that even works, or how it even works. I have looked at 
>>>> the documentation and am unable to find a workaround while looking at 
>>>> either of those documentation sites.
>>>>
>>>
>>> Are you running a version of Maya using python3? If so, 
>>>
>>> def printNewMenuItem( item ):
>>>     print(item)
>>>  
>>>
>>>>
>>>> Any ideas?
>>>>
>>>> On Tuesday, December 20, 2022 at 5:14:28 PM UTC-7 justin...@gmail.com 
>>>> wrote:
>>>>
>>>>> Hi Kat,
>>>>>
>>>>> Have a look here:
>>>>>
>>>>> https://help.autodesk.com/cloudhelp/2022/ENU/Maya-Tech-Docs/CommandsPython/optionMenu.html
>>>>>
>>>>> "Note that commands attached to menu items will not get called. Attach 
>>>>> any commands via the -cc/changedCommand flag."
>>>>>
>>>>> And specifically the changeCommand:
>>>>>
>>>>> https://help.autodesk.com/cloudhelp/2022/ENU/Maya-Tech-Docs/CommandsPython/optionMenu.html#flagchangeCommand
>>>>>
>>>>> The example at the bottom of the page actually shows you how to use 
>>>>> the callback, which will receive the value of the menuItem when it is 
>>>>> changed in the optionMenu.
>>>>>
>>>>> Justin
>>>>>
>>>>>
>>>>> On Wed, Dec 21, 2022 at 1:11 PM Kat Patterson <katier...@gmail.com> 
>>>>> wrote:
>>>>>
>>>>>> https://pastebin.com/SfLxjFmG
>>>>>>
>>>>>> On Tuesday, December 20, 2022 at 5:09:19 PM UTC-7 Kat Patterson wrote:
>>>>>>
>>>>>>> I am in need of some help, not sure how active this forum is anymore.
>>>>>>>
>>>>>>> I am looking to see if there is any way to make a optionMenu run a 
>>>>>>> command for each option in the drop down menu? I am pretty new to maya 
>>>>>>> python so I do not know very much, but google is less helpful than 
>>>>>>> finding 
>>>>>>> everything out myself.
>>>>>>>
>>>>>>> Here is the code that i currently have, I just am not sure how to 
>>>>>>> connect the commands to the actual window ui;
>>>>>>>
>>>>>>>
>>>>>>> -- 
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>>>>>>  
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>>>>>>
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