here is a post about Blender 2.5x and Python 3.1. The blender team bundles python 3.1 directly into the blender app. They are also in the process of completing a new BREP kernel that will allow for among other things ngon sided faces within a mesh. This is one of the major attractions for me as I am primarily an architectural designer. Being able to use pythonOCC within blender 2.5 would be amazing! free form modeling to hard CAD models... wow ..
http://wiki.blender.org/index.php/Dev:2.5/Source/Python/API/Py3.1_Migration joel On Fri, Jan 21, 2011 at 7:52 AM, Bill Bedford <bi...@mousa.biz> wrote: > On Fri, 21 Jan 2011 14:10:20 +0100, Thomas Paviot wrote: > > Did you try to get pythonocc compile with 2.7? Your feedback would be > very > > interesting. > > > > PythonOCC compiled OK. The show stopper was Qt-X11. I just couldn't see > how to compile it again a framework Python 2.7. > > > -- > Bill Bedford > > "Man is an animal suspended in webs of significance he himself has spun" > > > -- Clifford Geertz > > _______________________________________________ > Pythonocc-users mailing list > Pythonocc-users@gna.org > https://mail.gna.org/listinfo/pythonocc-users > -- Joel Putnam
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