Hi all

After several months, I'd like to open the discussion again and suggest to 
merge Mayeuls patch into the master branch as well (currently only in 1.7, see 
also https://github.com/qgis/Quantum-GIS/pull/26)

While a rule based renderer following SLD logic would be great in the future
, the symbol level patch exists and can be very usefull until a redesigned 
renderer is there.

Any objections?

Regards,
Marco




Am Dienstag, 8. März 2011, 09.03:50 schrieb kimaidou:
> Hi devs,
> 
> I agree with Marco and Martin : following the SLD logic would be great. It
> would help a lot people used to SLD to understand the logic of Qgis
> styling. I also think we should keep the logic easy to understand while
> not loosing too much power.
> 
> Talking about SLD import/export... Using Qgis as a wysiwyg tool to create
> and share great styles would be awesome. But we must keep in mind SLD
> specifications do not cover all the features we could imagine/have in Qgis.
> If we go toward the SLD way (+1 for me), and be able to export/import
> from/to SLD we would need to have kind of a "table of features" to compare
> what can be done in Qgis and not trhough SLD (and the way around).
> 
> For example, the new labelling engine allows to write labels following
> lines. As described in the SLD Cookbook (see [1] and [2]) we would need to
> mimic geoserver "vendorOptions" tag when exporting from Qgis to SLD.
> 
> By the way, you must have seen the new SaveAsSLD plugin made by Adrian
> Weber. He told me he will now focus on supporting new symbology. I am
> trying to help him and will when I find time. While reading this post, I
> was thinking it would help a lot if Qgis logic followed the SLD one :)
> 
> [1]
> http://docs.geoserver.org/stable/en/user/styling/sld-cookbook/lines.html#la
> bel-following-line [2]
> http://docs.geoserver.org/stable/en/user/_downloads/line_labelfollowingline
> .sld
> 
> Kimaidou
> 
> 2011/3/7 Marco Hugentobler <marco.hugentob...@sourcepole.ch>
> 
> > Hi Martin
> > 
> > I'm also in favour of a rule based renderer that follows closely the
> > logic of
> > SLD. It would be a big plus for QGIS server too. Currently, it's SLD
> > capabilities are built on top of the old renderer, so no overpainting,
> > etc.
> > 
> > And yes, with a nice GUI, it will be as user-friendly as the other parts
> > of the symbology.
> > 
> > 
> > Regards,
> > Marco
> > 
> > Am Samstag, 5. März 2011, 20.12:04 schrieb Martin Dobias:
> > > Hi Mayeul
> > > 
> > > On Wed, Mar 2, 2011 at 6:01 PM,  <mayeul.kauffm...@free.fr> wrote:
> > > > Hi,
> > > > 
> > > > (This follows this thread: Branch status for merge and release
> > > > timeline proposal)
> > > > 
> > > > Thanks for you answer Tim! I found the clarification useful and I
> > > > appreciate your sense of diplomacy. Here are a few thoughts.
> > > > 
> > > > You wrote: "I agree the items in your list should get attention"
> > > > Just to make sure: most of the list (including links to my patch) was
> > > > written by users Neumann and Anitagraser.
> > > > 
> > > > Among those fixes, we are several developers to believe that symbol
> > > > levels in rule-based rendering should be fixed, even with a temporary
> > > > fix. A fix was proposed in August 2010 by mhugent, see:
> > > > http://trac.osgeo.org/qgis/ticket/2832#comment:8
> > > > His patch was applied except for the symbol level lines (about 10
> > > > lines of code).
> > > > 
> > > > I made improvements to this code and my patch was somehow applied,
> > 
> > again
> > 
> > > > without the few symbol level lines of code.
> > > > http://trac.osgeo.org/qgis/ticket/3222#comment:15
> > > > 
> > > > I agree with Martin that it would be better to have a final solution
> > 
> > than
> > 
> > > > an incomplete one for symbol levels. But since the rule-based
> > > > rendering is currently in an incomplete state, why put it in the
> > > > renderer stable release anyway? I believe symbol levels make a huge
> > > > difference in rendering lines. With them, I have a rendering similar
> > > > to Osmarender or Mapnik in QGIS which gives QGIS a definitive bonus
> > > > with respect to many other desktop or server GIS. (for a rendering
> > > > sample, see:
> > > > http://www.qgis.org/qgiswiki/images/f/fd/Lago_di_varese.png
> > > > 
> > > > which is compared with the OSM python plugin rendering here:
> > > >  http://www.qgis.org/wiki/Using_OpenStreetMap_data  )
> > > > 
> > > > Also, QGIS rule-based rendering is definitely more powerful than what
> > 
> > you
> > 
> > > > can achieve on ArcGIS with queries and scale-related visibility, but
> > > > ArcGIS users who need symbol levels will not want QGIS's rule-based
> > > > rendering.
> > > > 
> > > > Ideally we should be able to have any combinations of the following:
> > > > -symbol levels ON or OFF
> > > > -apply first matching rule or apply all rules
> > > > (That's 4 combinations)
> > > 
> > > Short version of my brain dump below: I don't see a reason why we
> > > should support "apply first matching rule" because it would complicate
> > > the whole renderer with virtually no added value. And I am not yet
> > > sure what to do with the symbol levels issue. Interested readers
> > > please continue reading :-)
> > > 
> > > Recently I have been thinking about the rule-based renderer a lot. The
> > > symbol levels is not the only thing that needs our attention. I think
> > > we all agree that ultimately we want to have some kind of
> > > compatibility with SLD and/or Mapnik which (to my knowledge) are quite
> > > compatible between each other. To summarize how they work:
> > > - each (vector) layer is assigned one or more styles
> > > - each style consists of a set of rules
> > > - each rule consists of a scale range, a filter and one or more
> > 
> > symbolizers
> > 
> > > - a filter either matches all features or matches only features
> > > according a query. There's also "else" filter that matches only if all
> > > other rules do not match.
> > > When rendering a vector layer, styles are rendered in the order they
> > > appear in the input file. When rendering a style, for each feature
> > > each rule is checked and the symbolizers are applied if the rule
> > > matches.
> > > 
> > > Now let's face what we have in our rule-based renderer:
> > > - a symbol layer is basically a symbolizer, a group of symbolizers
> > > makes a symbol
> > > - rule has the same meaning as in SLD/Mapnik, but there is no else
> > > filter - there is nothing like style in the sense of SLD/Mapnik
> > > 
> > > So if you are drawing roads with outlines (our typical use case) in
> > > SLD/Mapnik you can do this:
> > > Style1
> > > - Rule1
> > > 
> > >   - Line symbolizer1
> > >   - Line symbolizer2
> > > 
> > > This will have the same effect as drawing without symbol levels
> > > enabled: the rule is rendered at once for each feature. To get "symbol
> > > levels" effect you need to do this:
> > > Style1
> > > - Rule1
> > > 
> > >   - Line symbolizer1
> > > 
> > > Style2
> > > - Rule2
> > > 
> > >   - Line symbolizer2
> > > 
> > > First style1 is rendered, then style2 is rendered, getting the expected
> > > effect.
> > > 
> > > I wondered if we shouldn't introduce the notion "styles" in the
> > > meaning of SLD/Mapnik for the rule-based renderer. That would mean
> > > that the rules would be grouped into "styles", which would have
> > > several implications:
> > > - there would be no need to explicitly define symbol levels since the
> > > effect would be attained in the way described above.
> > > - this would also make possible to have just one painting algorithm
> > > that would be the same as in SLD/Mapnik, so probably it would be
> > > easier for users to understand how it works. Import/export would be
> > > simple, with no complicated transforms
> > > - we could also implement the "else" filter which is hard to achieve
> > 
> > right
> > 
> > > now. - it could solve various small issues with the GUI that pop up
> > > when one thinks about ordering of the rules (which makes sense if not
> > > using symbol levels, but unnecessary when symbol levels are turned on)
> > > and
> > 
> > other
> > 
> > > things like grouping.
> > > - the upside of the "styles" would be also that they would allow
> > > natural grouping of the rules, e.g. one style for roads at scale 1:10K
> > > - 1:50K, one style for POI, one style for rivers.
> > > The only downside I see here is that the symbols which are going to be
> > > use the effect of overpainting - like the roads with outlines - have
> > > to be split to bottom and top layer and applied in two different
> > > styles. But I think that is a relatively low price given the
> > > advantages. Finally, there are not that many symbols that would need
> > > this effect.
> > > 
> > > Looking forward for your comments.
> > > 
> > > Regards
> > > Martin
> > > _______________________________________________
> > > Qgis-developer mailing list
> > > Qgis-developer@lists.osgeo.org
> > > http://lists.osgeo.org/mailman/listinfo/qgis-developer
> > 
> > --
> > Dr. Marco Hugentobler
> > Sourcepole - Linux & Open Source Solutions
> > Churerstr. 22, CH-8808 Pfäffikon SZ, Switzerland
> > marco.hugentob...@sourcepole.ch http://www.sourcepole.ch
> > Technical Advisor QGIS Project Steering Committee
> > _______________________________________________
> > Qgis-developer mailing list
> > Qgis-developer@lists.osgeo.org
> > http://lists.osgeo.org/mailman/listinfo/qgis-developer


-- 
Dr. Marco Hugentobler
Sourcepole -  Linux & Open Source Solutions
Churerstrasse 22, CH-8808 Pfäffikon SZ, Switzerland
marco.hugentob...@sourcepole.ch http://www.sourcepole.ch
Technical Advisor QGIS Project Steering Committee
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