Evening Marcel, > The document Per pointed to answers it all (of course, as I wrote it > ;-) ). But the sort answer is: a "system sprite" is what you want. A > system sprite definition is quite simpe, it only consists of 2 bytes: > a $00 byte and the sprite number you want. The move sprite for example > is simply $0006.
Found it! Thanks. I was confused, slightly - as usual - because I had tried the word of $0006 and got a CF1 sprite instead. However, reading the document again, and again until my mind started working, I realised that the pointer should not be $0006 to get the MOVE sprite, but it should point to a sprite definition of $0006. Tried it, and it 'just works' in high colour mode. I have yet to try it in mode 8 or mode 4 but I'm sure it will simply work. Many thanks. Cheers, Norman. _______________________________________________ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm