On 3 Feb 2003 at 12:12, [EMAIL PROTECTED] wrote:

> I guess what he means, is that it WMAN is not a true sprite handler -
> ie. although you can animate a sprite by switching between several
> images in a loop, there is no way of giving a sprite direction and
> speed, plus collision detection - this is what any games developers
> desperately need....

Ah yes, but then we're talking about two very different things here. A 
WMAN sprite is not, by design, a games sprite.
Wolfgang

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