On 3 Feb 2003 at 12:12, [EMAIL PROTECTED] wrote: > I guess what he means, is that it WMAN is not a true sprite handler - > ie. although you can animate a sprite by switching between several > images in a loop, there is no way of giving a sprite direction and > speed, plus collision detection - this is what any games developers > desperately need....
Ah yes, but then we're talking about two very different things here. A WMAN sprite is not, by design, a games sprite. Wolfgang