Hi,
I want to fire a redraw event from a QxTimer-EventListener. Is this possible?
window.application.main = function()
{
var x = 0;
var y = 0;
var t1 = new QxTimer;
t1.startWith(10);
var w1 = new QxCanvasLayout;
w1.setBackgroundColor("white");
w1.setTop(50);
w1.setLeft(50);
w1.setWidth(640);
w1.setHeight(480);
var w3 = new QxTerminator;
w3.setBackgroundColor("black");
w3.setTop(0);
w3.setLeft(0);
w3.setWidth(50);
w3.setHeight(50);
w1.add(w3);
var dx = 1;
var dy = 1;
t1.addEventListener("interval", function(e) {
w3.setTop(x);
w3.setLeft(y);
x=x+dx;
y=y+dy;
if (x >= 300) dx = -1;
if (x <= 0) dx = 1;
if (y <= 0) dy = 1;
if (y >= 400) dy = -1;
//redraw
} );
this.add(w1);
};
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