Hej!

> Yes. The new table uses so-called renderers for creating the widgets 
> shown as table cells. A renderer is nothing else than a factory method 
> that creates the widget combined with an update method that updates a 
> previously created widget.

Excellent. As we wish.

> Using your own renderer you can place every widget you like in a table cell.

This is very good.

> Just call:
>    table.getTableColumnModel().setCellRenderer(2, myrenderer);
> 
> Also you may add your own CellEditorFactory, which creates the widget to 
> use for editing.

Even better.

> I would propose the last way (CellEditorFactory) for complex widgets 
> like QxComboBox, QxTextField or QxPassword. Because then your table data 
> is shown by fast QxText widgets. And only when the user double-clicks a 
> cell (or hits Enter or F2 on a cell) the complex (and slow) editor 
> widget is shown.

I agree.

>  This also looks better: A table full of comboboxes is 
> not very nice-looking, a combobox apearing when the cell is edited is 
> much nicer.

I agree.

But can we see the code, test and integrate. The sooner the better.

Til, this saves a lot of time.

We are actually looking on integration of a QxTree and a QxListView to
create a QxTreeListView. Do you see any problems doing that with the new
QxListView? This is the major reason why we need to test the code.

Kent

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