Thank you for the reply,
Still have problem with the contrib installation, i try to start a new
project to try again.
I use qooxdoo 1.2.1.

Il giorno mer, 03/11/2010 alle 17.21 +0100, Marc Puts ha scritto:
> Hi Simone,
> 
> Since I contributed the SVG lib, I guess I should try and answer this one.
> 
> I'm not sure why you're having problems with the generator. I just tried 
> (with qooxdoo 1.2.1) and it seems to be working fine. What qooxdoo 
> version are you using? I hope some of the generator gurus on this list 
> can help with this. :)
> 
> 
> The SVG library is still in a very early stage and does not have a lot 
> of features right now. For example, no text support is included yet. 
> Also, because of the early stage, anything can (and probably will) 
> change. Once the base is solid, I will tag it for a 0.1 release and 
> things should become more stable. Unfortunately, the project for which I 
> created it is temporarily on hold, which is why I didn't update it for a 
> while. I expect to pick up development again in late January, unless I 
> can find some spare time before that.
> 
> As for documentation; It's true that I didn't create the wiki page yet. 
> I hope to get around to that shortly, but it will definately be there 
> before the 0.1 tag.
> For now, I think you should start by looking at the two demo programs. 
> (see http://demo.qooxdoo.org/contrib/demobrowser/ )
> The default demo should make it clear how to include an SVG drawing into 
> your qx app along with some basic shapes. The freedraw demo shows how to 
> define and use the path element. I recommend you check out the source 
> code of both and have a look.
> 
> Here's a little info for better understanding of the library core:
> 
> You can include an SVG drawing into your application by adding the 
> svg.embed.Svg widget to it. The widget has a .getSvg() method which 
> returns an instance of svg.struct.Svg. This instance represents the 
> <svg> root element of your drawing.
> 
> svg.core.Element subclasses qx.html.Element. Therefore, you can use all 
> (most?) of the features available to that. You can use those to 
> manipulate the entire SVG element tree. The main difference from 
> qx.html.Element, is that elements created with svg.core.Element are 
> created in the correct SVG namespace. This is required by browsers when 
> you mix SVG with XHTML. Therefore, all SVG elements created with this 
> lib are in fact svg.core.Element's.
> In theory, the library is already capable of supporting the entire SVG 
> standard, because you can directly instantiate svg.core.Element and use 
> the setAttribute method to set the attributes. Because this is obviously 
> not very convenient, the library mostly consists of easier access to 
> these attributes, along with type and value checking. The 
> svg.path.PathData class takes this a bit further and is entirely devoted 
> to filling the "d" attribute of a <path> element. The freedraw demo 
> shows this.
> 
> Your next stop should be the API documentation of the SVG lib (generate 
> it by ./generate.py api) which is quite complete. The next best sources 
> for information would be learnsvg.com and the W3 SVG standard. You will 
> notice that the SVG library's packages closely match the W3 SVG standard.
> 
> 
> Feel free to ask any questions you might have (either on the mailing 
> list or by direct mail). Suggestions and critics are always welcome too. :)
> 
> Regards,
> Marc
> 
> 
> On 11/03/2010 02:48 PM, Simone Pandolfo wrote:
> > I need to work with some svg files, and after some reserch i try to use
> > this contrib, but after i have added in the config.json the row:
> >
> > "manifest"   : "contrib://SVG/trunk/Manifest.json"
> >
> > the generate.py report this error:
> >
> > Could not determine current revision of "SVG/trunk"
> > [Errno 2] No such file or directory:
> > u'/tmp/cache/downloads/SVG/trunk/Manifest.json'
> >
> >
> > How i can resolve this? and how can i find some information about this
> > contrib?
> >
> > http://qooxdoo.org/contrib/project/svg report that the topic does not
> > exist yet :/
> >
> > Regards
> >   Sp
> >    
> 
> 
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