Hey,

Maybe I find some time today to test a bit how we could solve that. But don't 
expect a solution right away. We know that could be an issue but it is not our 
first priority to fix that. Like Christian said, fetching the data in chunks 
could be one solution which could also be implemented by the app developer (you 
all sure did that for the old tree as Tobi said). I just checked the time which 
it takes to create 100000 qooxdoo objects and is not even 10% of the marshaling 
time. so maybe there is room for optimization there. I opened up a bug report 
for that:
http://bugzilla.qooxdoo.org/show_bug.cgi?id=4699

Best,
Martin

Am 22.02.2011 um 14:04 schrieb Tobias Oetiker:

Martin,

Martin wrote:

Maybe the time it is rendered but imagine a fast scrolling user...
scrolling could get really sloppy in that case and thats even worse than
waiting a few seconds for the nodes to be created.
[...]

if the conversion is so slow that it even hurts scrolling then
something is wrong anyway ...

Maybe that could reduce the execution time by 50% max. But would
that be enough?

look at the timing of my playground example ... just creating the
'object' array takes less than a second ... I guess this is because
there is no methods in the object :-)

when writing code I try to defer expensive operations o the
moment when they are actually needed (and then maybe cache the
results).

I would like a way for this pattern to work with the virtual
widgets as well since their own design pattern is exactly this ...

cheers
tobi
--
Tobi Oetiker, OETIKER+PARTNER AG, Aarweg 15 CH-4600 Olten, Switzerland
http://it.oetiker.ch [email protected]<mailto:[email protected]> ++41 62 775 9902 / 
sb: -9900

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