Apparently my example did not have to be as complex as I initially thought.
The following code will produce the same result:
qx.Class.define("creeper.Application",
{
extend : qx.application.Standalone,
members :
{
main : function()
{
this.base(arguments);
var win = new qx.ui.window.Window("Boo");
win.addListener("close", function() {
win.destroy();
}, this);
win.addListenerOnce("appear", function() {
win.set({marginTop: 10});
}, this);
win.open();
}
}
});
Every time I click on the caption or "non-button" portion of the caption
bar, the window drops down 10 pixels. If I change the event from "appear"
to "resize" the same thing happens. The actual app if calculating where to
place the window based upon already displayed windows and the bounds of the
current window so it needs to be done after the window is rendered.
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