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RB3D / Open GL - .AddShapeFromString function

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Message       biohazard           Post subject: RB3D / Open GL - 
.AddShapeFromString functionPosted: Mon Oct 19, 2009 6:50 pm                    
    
Joined: Sun Oct 29, 2006 11:55 am
Posts: 8
Location: Kleve, Germany              Hello,

I have used RB3D quite a bit in the past (e.g. to visualize items on retail 
shelves in an in-house application) and I'm afraid that there is no "easy way" 
to display .3dmf files anymore. It is nice to have the OpenGL possibilities on 
hand but it would be even nicer to have some kind of compatibility with older 
RB code. My existing .3dmf models are very detailed (>10 MB each) and it would 
be extremly difficult/impossible to rebuild them writing OpenGL code.
I'm looking for some kind of a RB3D wrapper class for the OpenGLSurface giving 
me the old easy 3D programming comfort back. I have googled quite a bit and 
found at least some code but none of them is really "ready to use". Any idea 
where to look at?   
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