On Mon, Jul 6, 2009 at 2:31 PM, internetchris<[email protected]> wrote: > Beautiful, that worked great. I sent an e-mail to the pragmatic > support people to get the latest version of the book. For some reason > it's not showing up in my Bookshelf.
Great. Thanks for reading it and going through the examples! Cheers, David > > Thanks David > > On Jul 6, 12:01 pm, David Chelimsky <[email protected]> wrote: >> On Mon, Jul 6, 2009 at 12:51 PM, Chris >> >> >> >> Sund<[email protected]> wrote: >> > Hey Everyone, >> >> > Just a simple question. I have read and re-read the examples and I'm >> > not getting the proper output. I'm on page 73/74 of the Rspec book >> > and it says I should have "4 steps passed". I think the problem is >> > within my /step_definition/mastermind.rb" file. It's definitely not >> > beyond me to make a mistake, but I have checked and double checked my >> > code and it all looks fine via the book examples. Here's the output >> > I'm getting... >> >> > ______________________________________________________ >> >> > cucumber features >> > Feature: code-breaker starts game >> >> > As a code-breaker >> > I want to start a game >> > So that I can break the code >> >> > Scenario: start game # features/ >> > codebreaker_starts_game.feature:7 >> > Given I am not yet playing # features/ >> > step_definitions/mastermind.rb:3 >> > When I start a new game # features/ >> > step_definitions/mastermind.rb:7 >> > Then the game should say "Welcome to Mastermind!" # features/ >> > codebreaker_starts_game.feature:10 >> > And the game should say "Enter guess:" # features/ >> > codebreaker_starts_game.feature:11 >> >> > 1 scenario (1 undefined) >> > 4 steps (2 undefined, 2 passed) >> > 0m0.003s >> >> > You can implement step definitions for undefined steps with these >> > snippets: >> >> > Then /^the game should say "([^\"]*)"$/ do |arg1| >> > pending >> > end >> >> > _______________________________________________ >> >> > It seems it doesn't think my "Then" statement is defined, but it is. >> > My /step_definitions/mastermind.rb file looks like this... >> >> > Given /^I am not yet playing$/ do >> > end >> >> > When /^I start a new game$/ do >> > @messenger = StringIO.new >> > game = Mastermind::Game.new(@messenger) >> > game.start >> > end >> >> > Then /^the game should say "(.*)" $/ do |message| >> >> There is an extra space here between "(.*)" and $. This should work: >> >> Then /^the game should say "(.*)"$/ do |message| >> >> Also, we changed the name of the game in the most recent version of >> the beta, so you may want to update. >> >> Cheers, >> David >> >> >> >> > @messenger.string.split("\n" ).should include(message) >> > end >> >> > __________________________________________ >> >> > It's either a problem with the syntax in the "Then" statement, or my >> > "message" variable isn't getting defined right. Any help would be >> > appreciated, and I can provide my other files, but I'm a newbie and >> > I'm not sure what files would be worth looking at. Let me know and >> > I'll post them. >> >> > Thanks! >> >> > Chris >> > _______________________________________________ >> > rspec-users mailing list >> > [email protected] >> >http://rubyforge.org/mailman/listinfo/rspec-users >> >> _______________________________________________ >> rspec-users mailing list >> [email protected]http://rubyforge.org/mailman/listinfo/rspec-users > _______________________________________________ > rspec-users mailing list > [email protected] > http://rubyforge.org/mailman/listinfo/rspec-users > _______________________________________________ rspec-users mailing list [email protected] http://rubyforge.org/mailman/listinfo/rspec-users
