doh i been in work for 4bytes per pixel far to long lolol , but yeah
clipping is a bit of a nightmare .. :D
 
C
 

  _____  

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Adrian Brown
Sent: 20 May 2007 15:14
To: sam-users@nvg.ntnu.no
Subject: RE: What games




Surely 8x8 was 64 bytes ;) (or 32 in mode 4).  But yes direct writing is the
only way.  Although its a pain to do clipping still, a well placed ret
always does the trick i found J

 

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Chris White
Sent: 20 May 2007 11:31
To: Adrian
Subject: RE: What games

 

;) anything is possible .. just have to change the way u think about coding
and stay away from systems .. ie sprite systems / scrolling systems

 

make ever function bespoked to that task .. ie make a sprite cutter that
loads data directly instead of reading from a ram location n writing to
screen

 

ie .. 

HL = screen addre

 

(HL) , 0xff

inc l

(HL) , 0x7f

inc l 

 

etc

 

is far quicker than

ld a,(de)

ld (hl),a

inc e (if u can get away with having 256 byte sprite data (8x8 are this u
see hence there popular))

inc l (till next line that is ;))

 

Just means u have to write sprite cutters to output the source code .. then
each sprite draw will be a jump table call

 

C

 

  _____  

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Calvin Allett
Sent: 20 May 2007 10:46
To: sam-users@nvg.ntnu.no
Subject: What games

Just a quick thought,

What games could be accomplished on the ol` SAM, everybody always
says about how underpowered the SAM is in Mode 4, but when I`m
playing more Spectrum games recently, I`m getting a certain shock as to
how many games ran at perhaps lower than 8 fps, and yet it doesn`t
matter, perhaps I should have asked what games could be done.

Could Avenger be done at a similar framerate, for example?

  _____  

Yahoo! Answers - Got a question? Someone out there knows the answer. Try
<http://uk.answers.yahoo.com/;_ylc=X3oDMTEzaDRkZGdlBF9TAzIxMTQ3MTcxOTAEc2VjA
01haWwEc2xrA3RhZ2xpbmVz> it now.

  _____  

APB Computer Services Ltd.
Registered Address: 3 Springfield, Trevadlock, Congdons Shop, Launceston,
Cornwall, PL15 7PW.  
Registration Number: 4942193.  V.A.T. No: 826 0005 70 
  _____  

This email and any files transmitted with it are confidential and intended
solely for the use of the individual or entity to whom they are addressed.
If you have received this email in error please notify the system manager.
This message contains confidential information and is intended only for the
individual named. If you are not the named addressee you should not
disseminate, distribute or copy this e-mail. Please notify the sender
immediately by e-mail if you have received this e-mail by mistake and delete
this e-mail from your system. If you are not the intended recipient you are
notified that disclosing, copying, distributing or taking any action in
reliance on the contents of this information is strictly prohibited. 

Reply via email to