doh i been in work for 4bytes per pixel far to long lolol , but yeah clipping is a bit of a nightmare .. :D C
_____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adrian Brown Sent: 20 May 2007 15:14 To: sam-users@nvg.ntnu.no Subject: RE: What games Surely 8x8 was 64 bytes ;) (or 32 in mode 4). But yes direct writing is the only way. Although its a pain to do clipping still, a well placed ret always does the trick i found J From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris White Sent: 20 May 2007 11:31 To: Adrian Subject: RE: What games ;) anything is possible .. just have to change the way u think about coding and stay away from systems .. ie sprite systems / scrolling systems make ever function bespoked to that task .. ie make a sprite cutter that loads data directly instead of reading from a ram location n writing to screen ie .. HL = screen addre (HL) , 0xff inc l (HL) , 0x7f inc l etc is far quicker than ld a,(de) ld (hl),a inc e (if u can get away with having 256 byte sprite data (8x8 are this u see hence there popular)) inc l (till next line that is ;)) Just means u have to write sprite cutters to output the source code .. then each sprite draw will be a jump table call C _____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Calvin Allett Sent: 20 May 2007 10:46 To: sam-users@nvg.ntnu.no Subject: What games Just a quick thought, What games could be accomplished on the ol` SAM, everybody always says about how underpowered the SAM is in Mode 4, but when I`m playing more Spectrum games recently, I`m getting a certain shock as to how many games ran at perhaps lower than 8 fps, and yet it doesn`t matter, perhaps I should have asked what games could be done. Could Avenger be done at a similar framerate, for example? _____ Yahoo! Answers - Got a question? Someone out there knows the answer. Try <http://uk.answers.yahoo.com/;_ylc=X3oDMTEzaDRkZGdlBF9TAzIxMTQ3MTcxOTAEc2VjA 01haWwEc2xrA3RhZ2xpbmVz> it now. _____ APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, Congdons Shop, Launceston, Cornwall, PL15 7PW. Registration Number: 4942193. V.A.T. No: 826 0005 70 _____ This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you have received this email in error please notify the system manager. This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. If you are not the intended recipient you are notified that disclosing, copying, distributing or taking any action in reliance on the contents of this information is strictly prohibited.