I'm willing to play around with it...

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of Simon Owen
> Sent: 17 July 2002 11:24
> To: sam-users@nvg.ntnu.no
> Subject: SimCoupé on Linux
>
>
> Hi all,
>
> Are there (m)any Linux users on this list using SimCoupé?  I'm looking
> for willing volunteers to try out the latest version before the next
> official release.
>
> New to the Linux version are the GUI, sound, direct floppy access
> (regular format, for now), improved frame sync, and the other timing
> enhancements Dave and I finished off late last year.  Probably lots of
> other bits and pieces I can't remember at the moment too, as I've not
> done the ChangeLog yet.  MIDI OUT using /dev/midi has been added, but is
> completely untested as I don't own any devices - feedback on whether
> that works at all would be appreciated!
>
> The sources also  build for BeOS - binaries are available on request,
> and will also be supplied as part of the next release.  Linux PPC is
> also known to work, which should mean it's ok for MacOS too, if it's not
> too slow (Andrew?).
>
> The experimental OpenGL support (through SDL) runs fine for me under
> Win32 and Linux (using nVidia drivers), though I've heard the Linux PPC
> version didn't display correctly.  This might be down to an endian issue
> so OpenGL under MacOS might not display correctly either at this time.
>
> The source archives you'll need are:
>   http://www.simcoupe.org/SimCoupe-0.90-beta4.tar.bz2
>   http://www.simcoupe.org/SAASound-3.1.2.tar.bz2
>
> (thanks to Dave Hooper for permission to release the port of SAASound)
>
> Please e-mail any comments, questions, problems, etc. to me off the list
> - thanks!
>
> Si
>

Reply via email to