Ged the mod player source and you should find the 'documentation'. If I recall correctly there is a check on the expected file length (number of patterns, number of samples, length of samples) and the actual file length - if the actual file length indicated that it was using 'half' samples then it was treated as such...
The reason for chopping down to 4 bits was indeed 'compression' for the unused bits - note that the SAA(I can't even remember its number) actually only produced 3 bit samples... the lowest bit did nothing, so they could have been compressed even more... Stefan -----Original Message----- From: Stuart Brady [mailto:[EMAIL PROTECTED] Sent: Monday, March 17, 2003 1:35 AM To: sam-users@nvg.ntnu.no Subject: Re: Mod music from Fred On Sun, Mar 16, 2003 at 11:31:31PM -0000, David wrote: > ----- Original Message ----- > From: "Stuart Brady" <[EMAIL PROTECTED]> > To: <sam-users@nvg.ntnu.no> > Sent: Sunday, March 16, 2003 10:38 PM > Subject: Re: Mod music from Fred > > > Ahh, thanks! Does anybody know what was changed in the file formats to > > allow for this? (I might as well write a converter for it...) > > As 4 bits of the data was chopped out - i think it will be easier to find > the original if you want to play it at full quality. I had already done that - one of them wasn't quite so easy to find. I'm more interested in converting in the other direction. From the sound of it, writing a converter would be a trivial enough task. I'd also like to check all of the modules to see which of them have any 4-bit samples. AFAICS, all I'd really need to know is where each sample is marked as being a 4-bit sample, and which nibble comes first in the sample data. Cheers, -- Stuart Brady