Shouldn't that be: ftp://ftp.nvg.ntnu.no/pub/sam-coupe/incoming
<ftp://ftp.nvg.ntnu.no/pub/sam-coupe/incoming>I have no clue if files are directly readable or if Frode needs to step in. Regards, Stefan On Sun, Jul 25, 2010 at 8:12 PM, the_wub ! <the...@gmail.com> wrote: > I've uploaded a demo to ftp://ftp.nvg.ntnu.no/incoming/Dizzy.zip > > I hope people can access it from there? > I accidentally uploaded the unzipped version by mistake, this could be > deleted as I have uploaded the packed archive now. I don't have > permission to delete it myself. > > The demo is made up from the ST graphics which I've reworked a bit to > fit the resolution. The big table has had to go for the time being at > least.. it's just to test the animations and to get an idea of how it > would look. I'll add the player sprite next. > > All the graphics line up to a 16x16 grid and a tile set would be > pretty easy to make. From this screen quite a few tiles can be > derived which appear through that part of the level. It wouldn't take > long to have a few screens in an explorable state from this point, > assuming I can get the player sprite added without too much bother... > I don't know if the scheme to use png's was a leg-pull or not but I > think making a tile set would be the most plausible way of getting > this working. The difference in horizontal resolution creates a lot > of problems.. >