Shouldn't that be:

ftp://ftp.nvg.ntnu.no/pub/sam-coupe/incoming

<ftp://ftp.nvg.ntnu.no/pub/sam-coupe/incoming>I have no clue if files are
directly readable or if Frode needs to step in.

Regards,

Stefan

On Sun, Jul 25, 2010 at 8:12 PM, the_wub ! <the...@gmail.com> wrote:

> I've uploaded a demo to ftp://ftp.nvg.ntnu.no/incoming/Dizzy.zip
>
> I hope people can access it from there?
> I accidentally uploaded the unzipped version by mistake, this could be
> deleted as I have uploaded the packed archive now.  I don't have
> permission to delete it myself.
>
> The demo is made up from the ST graphics which I've reworked a bit to
> fit the resolution.  The big table has had to go for the time being at
> least.. it's just to test the animations and to get an idea of how it
> would look.  I'll add the player sprite next.
>
> All the graphics line up to a 16x16 grid and a tile set would be
> pretty easy to make.  From this screen quite a few tiles can be
> derived which appear through that part of the level.  It wouldn't take
> long to have a few screens in an explorable state from this point,
> assuming I can get the player sprite added without too much bother...
> I don't know if the scheme to use png's was a leg-pull or not but I
> think making a tile set would be the most plausible way of getting
> this working.  The difference in horizontal resolution creates a lot
> of problems..
>

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