On Friday, July 01, 2011 at 10:58 am, Chip Salzenberg wrote: > On 7/1/2011 7:24 AM, Kartik Thakore wrote:
> > chip during my talk you mentioned some technology for doing OpenGL > > context/display lists better. Can you mention it again chip? I seem to > > have forgotten it. > Hi! I was talking about tcc, the > http://en.wikipedia.org/wiki/Tiny_C_Compiler . It's x86-specific but > otherwise it seems like a convenient and really fast way to create > structures defined by C. Are you suggesting an approach like Python's Weave or Cinpy? http://scipy.org/Weave http://www.cs.tut.fi/~ask/cinpy/ The approach I had in mind was to build an XS file full of Perl <-> C thunks and then use the closure-over-dlfunc-pointer trick of P5NCI to avoid writing (and paying the cost of) hundreds of otherwise-identical XS wrappers. This is even one spot where a little AUTOLOAD magic would help memory usage even more. -- c