- Csaba Halász a écrit :
And what does that do wrt texrep? Sorry I am not a modeler ...
My building models at SFO, LA or Paris heavily use texture repetition.
A window is in a small texture, and the window is repeated along the
building walls. The ac files in CVS have the texrep
Hi,
My building models at SFO, LA or Paris heavily use texture
repetition.
A window is in a small texture, and the window is repeated
along the
building walls. The ac files in CVS have the texrep
directive. I use
Blender only.
-Fred
One question:
Did I understand right that
Heiko Schulz a écrit :
Hi,
My building models at SFO, LA or Paris heavily use texture
repetition.
A window is in a small texture, and the window is repeated
along the
building walls. The ac files in CVS have the texrep
directive. I use
Blender only.
-Fred
One question:
Hi people,
Be advised that the texture repeat parsing of the osg ac3d loader
plugin changed on 3rd of october.
This means, textures without a texrep value will not repeat any more.
This might affect texture animations, such as in the case of kx165
(patch attached).
Thanks. This is a bad
Torsten Dreyer wrote:
Hi people,
Be advised that the texture repeat parsing of the osg ac3d loader
plugin changed on 3rd of october. This means, textures without a
texrep value will not repeat any more. This might affect texture
animations, such as in the case of kx165 (patch
On Fri, Oct 17, 2008 at 11:14 AM, Torsten Dreyer [EMAIL PROTECTED] wrote:
A quote from the ac3d file format:
quote
*texrep %f %f
Optional - default 1.0,1.0 . The texture repeat values for the tiling of a
texture on an object's surfaces.
/quote
So a missing attribute shall default to
On vendredi 17 octobre 2008, Alexis Bory - xiii wrote:
Torsten Dreyer wrote:
Hi people,
Be advised that the texture repeat parsing of the osg ac3d loader
plugin changed on 3rd of october. This means, textures without a
texrep value will not repeat any more. This might affect
On Fri, Oct 17, 2008 at 6:59 AM, Csaba Halász wrote:
On Fri, Oct 17, 2008 at 11:14 AM, Torsten Dreyer wrote:
A quote from the ac3d file format:
quote
*texrep %f %f
Optional - default 1.0,1.0 . The texture repeat values for the tiling of
a
texture on an object's surfaces.
/quote
* Torsten Dreyer -- Friday 17 October 2008:
I consider this a bug in the osg ac3d loader.
Yes, it is a bug and needs to get fixed in OSG. I wouldn't bother
working around it. The spec and the reference implementation
by the AC3D makers are clear. So, who's going to report the
bug to the osg
On Fri, Oct 17, 2008 at 2:35 PM, Curtis Olson [EMAIL PROTECTED] wrote:
I think you could make a pretty strong argument that the most recent version
of AC3D modeler defines the most recent official version of the .ac file
format.
And what does that do wrt texrep? Sorry I am not a modeler ...
On Oct 17, 2008, at 8:36 PM, Melchior FRANZ [EMAIL PROTECTED] wrote:
Yes, it is a bug and needs to get fixed in OSG. I wouldn't bother
working around it. The spec and the reference implementation
by the AC3D makers are clear. So, who's going to report the
bug to the osg list? :-)
m.
* Tatsuhiro Nishioka -- Friday 17 October 2008:
Needless to say,someone who wouldn't bother working around
it is going to report. ;-)
Go for it!
The bo105 doesn't use texture repetition, so this wasn't a priority
for me. I just feel better reporting bugs that I have observed and
investigated
Oh, I just want to tease you, so never mind.
I do know that you're a great contributor. :-)
Best,
Tat
On Fri, Oct 17, 2008 at 10:07 PM, Melchior FRANZ [EMAIL PROTECTED] wrote:
* Tatsuhiro Nishioka -- Friday 17 October 2008:
Needless to say,someone who wouldn't bother working around
it is
Hi people,
Be advised that the texture repeat parsing of the osg ac3d loader
plugin changed on 3rd of october.
This means, textures without a texrep value will not repeat any more.
This might affect texture animations, such as in the case of kx165
(patch attached).
--
Csaba/Jester
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