Stefan Dösinger schrieb:
Here is an updated version of the patches. Can you retest the games? (the
ones that worked already as well as the broken ones)
What are the differences?
- Proper handling of RHW vertices which do not come from a vbo(should fix
Star Wars Jedi Knight 1)
- Proper
Oblivion has rendering errors in the menu (white boxes). Also the
status/action bar isn't drawn correctly (both with fbo). Should I file
a
bug?
Yes, file bugs please. I think I have Oblivion here somewhere, this should
be easier to debug than Morrowind.
Note that it will be a while before I
On Thu, Oct 30, 2008 at 11:22 PM, James Hawkins [EMAIL PROTECTED] wrote:
On Thu, Oct 30, 2008 at 10:07 PM, James McKenzie
[EMAIL PROTECTED] wrote:
Tobias Jakobi wrote:
Short feedback:
- Max Payne 2: works as expected, I don't see any visual changes
- Morrowind: 3D rendering breaks completly,
2008/10/31 Austin English [EMAIL PROTECTED]:
Apply a single patch at a time until it breaks.
You'll probably just end up with patch 12, which is huge and enables
the entire thing.
James Hawkins [EMAIL PROTECTED] at Oct 30, 2008 9:22 PM wrote about Re: [Re]
Vertex pipeline replacement
On Thu, Oct 30, 2008 at 10:07 PM, James McKenzie
[EMAIL PROTECTED] wrote:
Tobias Jakobi wrote:
Short feedback:
- Max Payne 2: works as expected, I don't see any visual changes
- Morrowind
If you know which patch might have broken this, start there. If you do
not, a normal regression test is a good idea.
It will always be the last patch. This patch does the real thing, the others
are just making the infrastructure more flexible. So a regression test in
this case is mostly useless
Stefan Dösinger wrote:
If you know which patch might have broken this, start there. If you do
not, a normal regression test is a good idea.
It will always be the last patch. This patch does the real thing, the others
are just making the infrastructure more flexible. So a regression test in
What about opening a metabug and adding all apps what break with the
new
code? Or do you wanna have all this in separate bug reports?
Just file a bug report, assign it to me, and make it clear that this new
code breaks things.
I have one reported problem fixed already, and I am currently
Here is an updated version of the patches. Can you retest the games? (the
ones that worked already as well as the broken ones)
What are the differences?
- Proper handling of RHW vertices which do not come from a vbo(should fix
Star Wars Jedi Knight 1)
- Proper handling of the alpha value in the
Tobias Jakobi wrote:
Short feedback:
- Max Payne 2: works as expected, I don't see any visual changes
- Morrowind: 3D rendering breaks completly, minor (blending?) issues in
the menu as well - however ingame scenes are fully black now
How should I report this? Open a bug? Should I do any
On Thu, Oct 30, 2008 at 10:07 PM, James McKenzie
[EMAIL PROTECTED] wrote:
Tobias Jakobi wrote:
Short feedback:
- Max Payne 2: works as expected, I don't see any visual changes
- Morrowind: 3D rendering breaks completly, minor (blending?) issues in
the menu as well - however ingame scenes are
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