Re: [agi] Webs vs Nets

2008-10-11 Thread Ben Goertzel
On Sat, Oct 11, 2008 at 7:38 AM, Mike Tintner [EMAIL PROTECTED]wrote:

 As I understand the way you guys and AI generally work, you create
 well-organized spaces which your programs can systematically search for
 options. Let's call them nets - which have systematic, well-defined and
 orderly-laid-out connections between nodes.


That is simply incorrect ... the connections between
nodes/terms/concepts/whatever are chaotic and self-organized and disorderly,
within OpenCogPrime, NARS, or any of a load of other AGI systems.

And then you have some cognitive processes that try to build order out of
the chaos and create links imposing some fragmentary order ... which won't
last long unless actively maintained [roughly: as some folks build
directories of parts of the Web...]

There is a large body of study of the connection statistics of large
networks, and some (but less) study of the dynamics of connection stats in
large networks.

-- Ben G



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Re: [agi] Webs vs Nets

2008-10-11 Thread Mike Tintner
Ben,

Some questions then.

You don't have any spaces or frames as such within your systems? (what terms 
would you use/prefer here BTW?)  Everything is potentially connected to 
everything else?  Perhaps you can give some example from say your 
pet-in-a-virtual-world (or anything else). It doesn't have a frame say re 
fetching, or some other activity? How can it connect, as you can connect on 
the Web, from say the domain of fetching and balls to any other domain ? Like 
hide-and-seek? Or conversation? (Or, on the Web itself, to planets in a solar 
system).

It won't have ordered hierarchies, say, re animals (...mammals...humans etc?

Another feature of the webs vs nets distinction. Webs it seems to me are 
*multi-domain* of their very nature. .( A domain, for me, consists of a set of 
elements which behave according to consistent rules - e.g. chess pieces which 
move in set ways on a board).So webs are composed of diverse and often 
contradictory domains and rules. Your sex web, for example, will have a whole 
variety of domains, religious, literary, different moralities, etiquette, 
fashion, pornographic, fantasy etc offering contradictory rules about whom you 
can and can't have sex with, and how, and when - and for what reasons Ditto our 
language webs consist of radically conflicting rules about how we can and can't 
speak, construct sentences, use words, spell, mix different conventions, 
accents, tones etc. etc. Do your spaces/domains exist similarly with 
conflicting rules? You don't need to keep updating them for consistency? Your 
system can, for example, survive with conflicting rules of logic - Nars-ian and 
PLN - as your own brain can?

I suspect IOW there *are* important distinctions to be drawn  explored here. 
And my first attempt here may be rather like my first attempt at defining 
programs a long time ago, which failed to distinguish between sequences and 
structures of instructions - and was then pounced on by AI-ers.




  On Sat, Oct 11, 2008 at 7:38 AM, Mike Tintner [EMAIL PROTECTED] wrote:

As I understand the way you guys and AI generally work, you create 
well-organized spaces which your programs can systematically search for 
options. Let's call them nets - which have systematic, well-defined and 
orderly-laid-out connections between nodes.

  That is simply incorrect ... the connections between 
nodes/terms/concepts/whatever are chaotic and self-organized and disorderly, 
within OpenCogPrime, NARS, or any of a load of other AGI systems.

  And then you have some cognitive processes that try to build order out of the 
chaos and create links imposing some fragmentary order ... which won't last 
long unless actively maintained [roughly: as some folks build directories of 
parts of the Web...]

  There is a large body of study of the connection statistics of large 
networks, and some (but less) study of the dynamics of connection stats in 
large networks.

  -- Ben G





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Re: [agi] Webs vs Nets PS

2008-10-11 Thread Mike Tintner
I guess the obvious follow up question is when your systems search among 
options for a response to a situation, they don't search in a systematic way 
through spaces of options? They can just start anywhere and end up anywhere in 
the system's web of knowledge - as you can in searching the Web itself?

Presumably they must search among well-defined spaces, otherwise how could you 
have been having this argument about combinatorial explosion with Richard et al?

A web, I guess, by definition   -   (I'm tossing this out as I go along) - 
can't be systematically searched, and there can be no combinatorial explosion. 
At worst, you can surf for too long :).


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Re: [agi] Webs vs Nets PS

2008-10-11 Thread Ben Goertzel
On Sat, Oct 11, 2008 at 9:46 AM, Mike Tintner [EMAIL PROTECTED]wrote:

  I guess the obvious follow up question is when your systems search among
 options for a response to a situation, they don't search in a systematic way
 through spaces of options? They can just start anywhere and end up anywhere
 in the system's web of knowledge - as you can in searching the Web itself?

 Presumably they must search among well-defined spaces, otherwise how could
 you have been having this argument about combinatorial explosion with
 Richard et al?


Some OpenCog/Novamente MindAgents search systematically, some search
unsystematically...



 A web, I guess, by definition   -   (I'm tossing this out as I go along) -
 can't be systematically searched, and there can be no combinatorial
 explosion. At worst, you can surf for too long :).


The World Wide Web can certainly be systematically searched... and Web
search algorithms are susceptible to combinatorial explosions...

ben g



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Re: [agi] Webs vs Nets

2008-10-11 Thread Ben Goertzel
The OpenCog Atomspace --- its knowledge-base of nodes and links --- is
totally free-form without any overarching structures imposed by the
programmer

However, hierarchies or frames can of course exist as structures within this
free-form pool of nodes and links

In building a particular app using OpenCog, one can opt to build in
hierarchies and frames and such (via creating XML files containing
appropriate nodes/links and importing them) or one can start from a blank
slate and let the whole structure emerge as it will...

Ben G

On Sat, Oct 11, 2008 at 9:38 AM, Mike Tintner [EMAIL PROTECTED]wrote:

  Ben,

 Some questions then.

 You don't have any spaces or frames as such within your systems? (what
 terms would you use/prefer here BTW?)  Everything is potentially connected
 to everything else?  Perhaps you can give some example from say your
 pet-in-a-virtual-world (or anything else). It doesn't have a frame say re
 fetching, or some other activity? How can it connect, as you can connect
 on the Web, from say the domain of fetching and balls to any other domain ?
 Like hide-and-seek? Or conversation? (Or, on the Web itself, to planets in a
 solar system).

 It won't have ordered hierarchies, say, re animals (...mammals...humans
 etc?

 Another feature of the webs vs nets distinction. Webs it seems to me are
 *multi-domain* of their very nature. .( A domain, for me, consists of a set
 of elements which behave according to consistent rules - e.g. chess pieces
 which move in set ways on a board).So webs are composed of diverse and often
 contradictory domains and rules. Your sex web, for example, will have a
 whole variety of domains, religious, literary, different moralities,
 etiquette, fashion, pornographic, fantasy etc offering contradictory rules
 about whom you can and can't have sex with, and how, and when - and for what
 reasons Ditto our language webs consist of radically conflicting rules about
 how we can and can't speak, construct sentences, use words, spell, mix
 different conventions, accents, tones etc. etc. Do your spaces/domains exist
 similarly with conflicting rules? You don't need to keep updating them for
 consistency? Your system can, for example, survive with conflicting rules of
 logic - Nars-ian and PLN - as your own brain can?

 I suspect IOW there *are* important distinctions to be drawn  explored
 here. And my first attempt here may be rather like my first attempt at
 defining programs a long time ago, which failed to distinguish between
 sequences and structures of instructions - and was then pounced on by
 AI-ers.





  On Sat, Oct 11, 2008 at 7:38 AM, Mike Tintner [EMAIL PROTECTED]wrote:

 As I understand the way you guys and AI generally work, you create
 well-organized spaces which your programs can systematically search for
 options. Let's call them nets - which have systematic, well-defined and
 orderly-laid-out connections between nodes.


 That is simply incorrect ... the connections between
 nodes/terms/concepts/whatever are chaotic and self-organized and disorderly,
 within OpenCogPrime, NARS, or any of a load of other AGI systems.

 And then you have some cognitive processes that try to build order out of
 the chaos and create links imposing some fragmentary order ... which won't
 last long unless actively maintained [roughly: as some folks build
 directories of parts of the Web...]

 There is a large body of study of the connection statistics of large
 networks, and some (but less) study of the dynamics of connection stats in
 large networks.

 -- Ben G


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-- 
Ben Goertzel, PhD
CEO, Novamente LLC and Biomind LLC
Director of Research, SIAI
[EMAIL PROTECTED]

Nothing will ever be attempted if all possible objections must be first
overcome   - Dr Samuel Johnson



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Re: [agi] Webs vs Nets

2008-10-11 Thread Mike Tintner
Ben,

Thanks. But you didn't reply to the surely central-to-AGI question of whether 
this free-form knowledge base is or can be multi-domain - and particularly 
involve radically conflicting sets of rules about how given objects can behave 
- a central feature of the human brain and its knowledge base, I would argue.

I haven't thought this through, but my first thought is that such a 
multi-domain structure lends itself v. strongly to the cross-domain thinking 
that remains a problem for AGI.
  Ben:The OpenCog Atomspace --- its knowledge-base of nodes and links --- is 
totally free-form without any overarching structures imposed by the programmer

  However, hierarchies or frames can of course exist as structures within this 
free-form pool of nodes and links

  In building a particular app using OpenCog, one can opt to build in 
hierarchies and frames and such (via creating XML files containing appropriate 
nodes/links and importing them) or one can start from a blank slate and let the 
whole structure emerge as it will...

  Ben G


  On Sat, Oct 11, 2008 at 9:38 AM, Mike Tintner [EMAIL PROTECTED] wrote:

Ben,

Some questions then.

You don't have any spaces or frames as such within your systems? (what 
terms would you use/prefer here BTW?)  Everything is potentially connected to 
everything else?  Perhaps you can give some example from say your 
pet-in-a-virtual-world (or anything else). It doesn't have a frame say re 
fetching, or some other activity? How can it connect, as you can connect on 
the Web, from say the domain of fetching and balls to any other domain ? Like 
hide-and-seek? Or conversation? (Or, on the Web itself, to planets in a solar 
system).

It won't have ordered hierarchies, say, re animals (...mammals...humans 
etc?

Another feature of the webs vs nets distinction. Webs it seems to me are 
*multi-domain* of their very nature. .( A domain, for me, consists of a set of 
elements which behave according to consistent rules - e.g. chess pieces which 
move in set ways on a board).So webs are composed of diverse and often 
contradictory domains and rules. Your sex web, for example, will have a whole 
variety of domains, religious, literary, different moralities, etiquette, 
fashion, pornographic, fantasy etc offering contradictory rules about whom you 
can and can't have sex with, and how, and when - and for what reasons Ditto our 
language webs consist of radically conflicting rules about how we can and can't 
speak, construct sentences, use words, spell, mix different conventions, 
accents, tones etc. etc. Do your spaces/domains exist similarly with 
conflicting rules? You don't need to keep updating them for consistency? Your 
system can, for example, survive with conflicting rules of logic - Nars-ian and 
PLN - as your own brain can?

I suspect IOW there *are* important distinctions to be drawn  explored 
here. And my first attempt here may be rather like my first attempt at defining 
programs a long time ago, which failed to distinguish between sequences and 
structures of instructions - and was then pounced on by AI-ers.



   
  On Sat, Oct 11, 2008 at 7:38 AM, Mike Tintner [EMAIL PROTECTED] wrote:

As I understand the way you guys and AI generally work, you create 
well-organized spaces which your programs can systematically search for 
options. Let's call them nets - which have systematic, well-defined and 
orderly-laid-out connections between nodes.

  That is simply incorrect ... the connections between 
nodes/terms/concepts/whatever are chaotic and self-organized and disorderly, 
within OpenCogPrime, NARS, or any of a load of other AGI systems.

  And then you have some cognitive processes that try to build order out of 
the chaos and create links imposing some fragmentary order ... which won't last 
long unless actively maintained [roughly: as some folks build directories of 
parts of the Web...]

  There is a large body of study of the connection statistics of large 
networks, and some (but less) study of the dynamics of connection stats in 
large networks.

  -- Ben G





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  -- 
  Ben Goertzel, PhD
  CEO, Novamente LLC and Biomind LLC
  Director of Research, SIAI
  [EMAIL PROTECTED]

  Nothing will ever be attempted if all possible objections must be first 
overcome   - Dr Samuel Johnson




--
agi | Archives  | Modify Your Subscription  



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Re: [agi] Webs vs Nets

2008-10-11 Thread Ben Goertzel
On Sat, Oct 11, 2008 at 12:27 PM, Mike Tintner [EMAIL PROTECTED]wrote:

  Ben,

 Thanks. But you didn't reply to the surely central-to-AGI question of
 whether this free-form knowledge base is or can be multi-domain - and
 particularly involve radically conflicting sets of rules about how given
 objects can behave - a central feature of the human brain and its knowledge
 base, I would argue.



Yes, in both NARS and PLN, the knowledge in the network can be multi-domain
... and can contain conflicting rule sets ... there is no requirement of
global consistency...

Ben G



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